Files
o3de/Code/Tools/SceneAPI/SceneData/Behaviors/MaterialRuleBehavior.h
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

43 lines
1.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <SceneAPI/SceneCore/Components/BehaviorComponent.h>
#include <AzCore/std/string/string.h>
#include <SceneAPI/SceneCore/Events/ManifestMetaInfoBus.h>
namespace AZ
{
namespace SceneAPI
{
namespace DataTypes
{
class IGroup;
}
namespace SceneData
{
class MaterialRuleBehavior
: public SceneCore::BehaviorComponent
, public Events::ManifestMetaInfoBus::Handler
{
public:
AZ_COMPONENT(MaterialRuleBehavior, "{14FD7ECE-195D-46A7-85AB-135F77D757DC}", SceneCore::BehaviorComponent);
~MaterialRuleBehavior() override = default;
void Activate() override;
void Deactivate() override;
static void Reflect(ReflectContext* context);
void InitializeObject(const Containers::Scene& scene, DataTypes::IManifestObject& target) override;
};
} // namespace Behaviors
} // namespace SceneAPI
} // namespace AZ