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o3de/AutomatedTesting/Gem/PythonTests/Multiplayer
chiyenteng ab76254b43
Make prefab system enabled as default for automated tests (#5670)
* Make prefab system enabled as default for automated tests

Signed-off-by: chiyenteng <82238204+chiyenteng@users.noreply.github.com>

* Modify auto tests after preventing regset saved into disk after editor main window closed

Signed-off-by: chiyenteng <82238204+chiyenteng@users.noreply.github.com>

* Uncomment xfail

Signed-off-by: chiyenteng <82238204+chiyenteng@users.noreply.github.com>

* Use --regset for editor tests

Signed-off-by: chiyenteng <82238204+chiyenteng@users.noreply.github.com>
4 years ago
..
tests Python passes lower-case net-player-prefab path. 4 years ago
CMakeLists.txt Removing Multiplayer MainSuite tests, because AR considers no-test to be a failure 4 years ago
TestSuite_Main.py Make prefab system enabled as default for automated tests (#5670) 4 years ago
TestSuite_Sandbox.py Make prefab system enabled as default for automated tests (#5670) 4 years ago
__init__.py Adding EditorPython methods to Multiplayer gem for launching the editor gamemode with a server. Adding a test for networkinput with scriptcanvas to ensure the autonomous client can create input and that the server can receive and process the input via script canvas. 4 years ago