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o3de/AutomatedTesting/Gem/PythonTests/Blast/TestSuite_Main.py

51 lines
2.5 KiB
Python

"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
# This suite consists of all test cases that are passing and have been verified.
import pytest
import os
import sys
from ly_test_tools import LAUNCHERS
sys.path.append(os.path.dirname(os.path.abspath(__file__)) + '/../automatedtesting_shared')
from base import TestAutomationBase
@pytest.mark.SUITE_periodic
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
@pytest.mark.parametrize("project", ["AutomatedTesting"])
class TestAutomation(TestAutomationBase):
def test_ActorSplitsAfterCollision(self, request, workspace, editor, launcher_platform):
from .tests import Blast_ActorSplitsAfterCollision as test_module
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
def test_ActorSplitsAfterRadialDamage(self, request, workspace, editor, launcher_platform):
from .tests import Blast_ActorSplitsAfterRadialDamage as test_module
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
def test_ActorSplitsAfterCapsuleDamage(self, request, workspace, editor, launcher_platform):
from .tests import Blast_ActorSplitsAfterCapsuleDamage as test_module
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
def test_ActorSplitsAfterImpactSpreadDamage(self, request, workspace, editor, launcher_platform):
from .tests import Blast_ActorSplitsAfterImpactSpreadDamage as test_module
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
def test_ActorSplitsAfterShearDamage(self, request, workspace, editor, launcher_platform):
from .tests import Blast_ActorSplitsAfterShearDamage as test_module
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
def test_ActorSplitsAfterTriangleDamage(self, request, workspace, editor, launcher_platform):
from .tests import Blast_ActorSplitsAfterTriangleDamage as test_module
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
def test_ActorSplitsAfterStressDamage(self, request, workspace, editor, launcher_platform):
from .tests import Blast_ActorSplitsAfterStressDamage as test_module
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)