Files
o3de/Code/Sandbox/Editor/GotoPositionDlg.h
T
Tom Hulton-Harrop 1946561b8d Updates to Goto Position to work with the new camera system (#1212)
* add support for 'GoTo Position' to work with the new camera enabled

* small updates to move away from more legacy calls

* minor formatting change

* ensure values are converted from degrees to radians

* revert change to use Enumerate viewport call

* remove formatting changes from SandboxIntegration
2021-06-10 17:46:01 +01:00

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1.1 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#pragma once
#if !defined(Q_MOC_RUN)
#include <QDialog>
#endif
namespace Ui
{
class GotoPositionDialog;
}
//! GotoPositionDialog for setting camera position and rotation.
class GotoPositionDialog
: public QDialog
{
Q_OBJECT
public:
explicit GotoPositionDialog(QWidget* parent = nullptr);
~GotoPositionDialog();
protected:
void OnInitDialog();
void accept() override;
void OnUpdateNumbers();
void OnChangeEdit();
public:
QString m_transform;
private:
QScopedPointer<Ui::GotoPositionDialog> m_ui;
};