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* Add an Orthogonal Projection option to the Camera Gem This adds a check-box to opt into an ortho projection along with a half-width parameter to adjust the size of the visible area. Includes some light tweaks to ensure debug rendering looks OK and that we generate a correct camera state for these non-perspective views. Known issue: while in "Be this camera" mode in the Editor using an ortho projection manipulators aren't working correctly. This appears to be a downstream issue with CameraState consumers not actually checking the ortho flag. Signed-off-by: nvsickle <nvsickle@amazon.com> * Fix some typos Signed-off-by: nvsickle <nvsickle@amazon.com> * Account for reversed depth buffer Signed-off-by: nvsickle <nvsickle@amazon.com> * Clarify depth reversal for MakeOrthographicMatrixRH Signed-off-by: nvsickle <nvsickle@amazon.com> |
4 years ago | |
|---|---|---|
| .. | ||
| CameraComponent.cpp | 4 years ago | |
| CameraComponent.h | 5 years ago | |
| CameraComponentController.cpp | 4 years ago | |
| CameraComponentController.h | 4 years ago | |
| CameraComponentConverter.cpp | 5 years ago | |
| CameraEditorSystemComponent.cpp | 5 years ago | |
| CameraEditorSystemComponent.h | 5 years ago | |
| CameraGem.cpp | 5 years ago | |
| CameraViewRegistrationBus.h | 5 years ago | |
| EditorCameraComponent.cpp | 4 years ago | |
| EditorCameraComponent.h | 4 years ago | |
| ViewportCameraSelectorWindow.cpp | 5 years ago | |
| ViewportCameraSelectorWindow.h | 5 years ago | |
| ViewportCameraSelectorWindow_Internals.h | 5 years ago | |