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39 lines
1.5 KiB
C++
39 lines
1.5 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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// script canvas
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#include <ScriptCanvas/Libraries/Libraries.h>
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namespace AZ
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{
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class ReflectContext;
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class ComponentDescriptor;
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} // namespace AZ
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namespace StartingPointInput
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{
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//////////////////////////////////////////////////////////////////////////
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/// This defines the Library for Input.
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/// Add your custom nodes like this:
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/// ScriptCanvas::Library::AddNodeToRegistry<InputLibrary, InputNode>(nodeRegistry);
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//////////////////////////////////////////////////////////////////////////
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struct InputLibrary : public ScriptCanvas::Library::LibraryDefinition
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{
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AZ_RTTI(InputLibrary, "{0F7E1590-C2D1-4979-9B51-21576667A514}", ScriptCanvas::Library::LibraryDefinition);
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static void Reflect(AZ::ReflectContext*);
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static void InitNodeRegistry(ScriptCanvas::NodeRegistry& nodeRegistry);
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static AZStd::vector<AZ::ComponentDescriptor*> GetComponentDescriptors();
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};
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} // namespace Input
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