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o3de/Gems/StartingPointInput/Code/Source/InputHandlerNodeable.cpp

56 lines
1.7 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <StartingPointInput_precompiled.h>
#include <InputHandlerNodeable.h>
#include <ScriptCanvas/Utils/SerializationUtils.h>
using namespace ScriptCanvas;
namespace StartingPointInput
{
InputHandlerNodeable::~InputHandlerNodeable()
{
InputEventNotificationBus::Handler::BusDisconnect();
}
void InputHandlerNodeable::ConnectEvent(AZStd::string eventName)
{
InputEventNotificationBus::Handler::BusDisconnect();
InputEventNotificationBus::Handler::BusConnect(InputEventNotificationId(eventName.c_str()));
}
void InputHandlerNodeable::OnDeactivate()
{
InputEventNotificationBus::Handler::BusDisconnect();
}
void InputHandlerNodeable::OnPressed(float value)
{
SCRIPT_CANVAS_PERFORMANCE_SCOPE_LATENT(GetScriptCanvasId(), GetAssetId());
CallPressed(value);
}
void InputHandlerNodeable::OnHeld(float value)
{
SCRIPT_CANVAS_PERFORMANCE_SCOPE_LATENT(GetScriptCanvasId(), GetAssetId());
CallHeld(value);
}
void InputHandlerNodeable::OnReleased(float value)
{
SCRIPT_CANVAS_PERFORMANCE_SCOPE_LATENT(GetScriptCanvasId(), GetAssetId());
CallReleased(value);
}
}