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59 lines
1.9 KiB
C++
59 lines
1.9 KiB
C++
/*
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* All or portions of this file Copyright(c) Amazon.com, Inc.or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution(the "License").All use of this software is governed by the License,
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*or, if provided, by the license below or the license accompanying this file.Do not
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* remove or modify any license notices.This file is distributed on an "AS IS" BASIS,
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*WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AssetBuilderSDK/AssetBuilderBusses.h>
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#include <AssetBuilderSDK/AssetBuilderSDK.h>
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#include <AzCore/Outcome/Outcome.h>
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#include <AzCore/std/smart_ptr/unique_ptr.h>
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#include <AzCore/Asset/AssetCommon.h>
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namespace ScriptEventsEditor { class ScriptEventAssetHandler; }
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namespace ScriptEventsBuilder
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{
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class Worker
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: public AssetBuilderSDK::AssetBuilderCommandBus::Handler
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{
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public:
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Worker();
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~Worker();
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int GetVersionNumber() const;
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const char* GetFingerprintString() const;
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//! Asset Builder Callback Functions
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void CreateJobs(const AssetBuilderSDK::CreateJobsRequest& request, AssetBuilderSDK::CreateJobsResponse& response) const;
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void ProcessJob(const AssetBuilderSDK::ProcessJobRequest& request, AssetBuilderSDK::ProcessJobResponse& response) const;
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//////////////////////////////////////////////////////////////////////////
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//!AssetBuilderSDK::AssetBuilderCommandBus interface
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void ShutDown() override;
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//////////////////////////////////////////////////////////////////////////
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void Activate();
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void Deactivate();
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static AZ::Uuid GetUUID();
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private:
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Worker(const Worker&) = delete;
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bool m_isShuttingDown = false;
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// cached on first time query
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mutable AZStd::string m_fingerprintString;
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};
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}
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