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o3de/Gems/ScriptEvents/Code/Builder/ScriptEventsBuilderWorker.h

59 lines
1.9 KiB
C++

/*
* All or portions of this file Copyright(c) Amazon.com, Inc.or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution(the "License").All use of this software is governed by the License,
*or, if provided, by the license below or the license accompanying this file.Do not
* remove or modify any license notices.This file is distributed on an "AS IS" BASIS,
*WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AssetBuilderSDK/AssetBuilderBusses.h>
#include <AssetBuilderSDK/AssetBuilderSDK.h>
#include <AzCore/Outcome/Outcome.h>
#include <AzCore/std/smart_ptr/unique_ptr.h>
#include <AzCore/Asset/AssetCommon.h>
namespace ScriptEventsEditor { class ScriptEventAssetHandler; }
namespace ScriptEventsBuilder
{
class Worker
: public AssetBuilderSDK::AssetBuilderCommandBus::Handler
{
public:
Worker();
~Worker();
int GetVersionNumber() const;
const char* GetFingerprintString() const;
//! Asset Builder Callback Functions
void CreateJobs(const AssetBuilderSDK::CreateJobsRequest& request, AssetBuilderSDK::CreateJobsResponse& response) const;
void ProcessJob(const AssetBuilderSDK::ProcessJobRequest& request, AssetBuilderSDK::ProcessJobResponse& response) const;
//////////////////////////////////////////////////////////////////////////
//!AssetBuilderSDK::AssetBuilderCommandBus interface
void ShutDown() override;
//////////////////////////////////////////////////////////////////////////
void Activate();
void Deactivate();
static AZ::Uuid GetUUID();
private:
Worker(const Worker&) = delete;
bool m_isShuttingDown = false;
// cached on first time query
mutable AZStd::string m_fingerprintString;
};
}