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68 lines
2.8 KiB
C++
68 lines
2.8 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <gtest/gtest.h>
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#include <gmock/gmock.h>
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#include <AzCore/std/smart_ptr/make_shared.h>
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#include <AzCore/std/smart_ptr/unique_ptr.h>
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#include <AzCore/std/string/string.h>
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#include <SceneAPI/SceneCore/Containers/SceneGraph.h>
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#include <SceneAPI/SceneCore/Mocks/DataTypes/GraphData/MockIBlendShapeData.h>
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#include <SceneAPI/SceneCore/Mocks/DataTypes/GraphData/MockIMeshData.h>
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#include <Generation/Components/MeshOptimizer/MeshOptimizerComponent.h>
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#include <InitSceneAPIFixture.h>
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namespace AZ::SceneGenerationComponents
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{
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class HasBlendShapesFixture
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: public SceneProcessing::InitSceneAPIFixture
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{
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public:
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HasBlendShapesFixture()
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// NodeIndex's constructor is private. We can't initialize this value until SetUp when the allocators and
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// the graph are made. So just get some value in place to be filled in later.
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: m_meshIndex(*reinterpret_cast<SceneAPI::Containers::SceneGraph::NodeIndex*>(&m_meshIndex))
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{
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}
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void SetUp() override
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{
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SceneProcessing::InitSceneAPIFixture::SetUp();
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m_graph = AZStd::make_unique<SceneAPI::Containers::SceneGraph>();
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const SceneAPI::Containers::SceneGraph::NodeIndex root = GetGraph().GetRoot();
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m_meshIndex = GetGraph().AddChild(root, "testMesh", AZStd::make_shared<SceneAPI::DataTypes::MockIMeshData>());
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}
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SceneAPI::Containers::SceneGraph& GetGraph() { return *m_graph; }
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SceneAPI::Containers::SceneGraph::NodeIndex GetMeshNodeIndex() { return m_meshIndex; }
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private:
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AZStd::unique_ptr<SceneAPI::Containers::SceneGraph> m_graph;
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SceneAPI::Containers::SceneGraph::NodeIndex m_meshIndex;
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};
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TEST_F(HasBlendShapesFixture, DoesNotHaveBlendShapes)
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{
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EXPECT_FALSE(SceneGenerationComponents::MeshOptimizerComponent::HasAnyBlendShapeChild(GetGraph(), GetMeshNodeIndex()));
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}
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TEST_F(HasBlendShapesFixture, HasBlendShapes)
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{
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GetGraph().AddChild(GetMeshNodeIndex(), "blendShape", AZStd::make_shared<SceneAPI::DataTypes::MockIBlendShapeData>());
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EXPECT_TRUE(SceneGenerationComponents::MeshOptimizerComponent::HasAnyBlendShapeChild(GetGraph(), GetMeshNodeIndex()));
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}
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} // namespace AZ::SceneGenerationComponents
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