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67 lines
2.6 KiB
C++
67 lines
2.6 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/UnitTest/TestTypes.h>
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#include <AzCore/std/containers/vector.h>
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#include <AzCore/std/smart_ptr/unique_ptr.h>
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#include <AzCore/Module/DynamicModuleHandle.h>
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namespace AZ { class DynamicModuleHandle; }
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namespace SceneProcessing
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{
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class InitSceneAPIFixture
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: public UnitTest::ScopedAllocatorSetupFixture
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{
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using DynamicModuleHandlePtr = AZStd::unique_ptr<AZ::DynamicModuleHandle>;
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protected:
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void SetUp() override
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{
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UnitTest::ScopedAllocatorSetupFixture::SetUp();
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const AZStd::vector<AZStd::string> moduleNames {"SceneCore", "SceneData"};
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for (const AZStd::string& moduleName : moduleNames)
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{
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AZStd::unique_ptr<AZ::DynamicModuleHandle> module = AZ::DynamicModuleHandle::Create(moduleName.c_str());
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ASSERT_TRUE(module) << "EMotionFX Editor unit tests failed to create " << moduleName.c_str() << " module.";
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const bool loaded = module->Load(false);
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ASSERT_TRUE(loaded) << "EMotionFX Editor unit tests failed to load " << moduleName.c_str() << " module.";
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auto init = module->GetFunction<AZ::InitializeDynamicModuleFunction>(AZ::InitializeDynamicModuleFunctionName);
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ASSERT_TRUE(init) << "EMotionFX Editor unit tests failed to find the initialization function the " << moduleName.c_str() << " module.";
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(*init)(AZ::Environment::GetInstance());
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m_modules.emplace_back(AZStd::move(module));
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}
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}
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~InitSceneAPIFixture() override
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{
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for (DynamicModuleHandlePtr& module : m_modules)
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{
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const auto uninit = module->GetFunction<AZ::UninitializeDynamicModuleFunction>(AZ::UninitializeDynamicModuleFunctionName);
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(*uninit)();
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module.reset();
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}
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m_modules.clear();
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m_modules.shrink_to_fit();
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}
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private:
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AZStd::vector<DynamicModuleHandlePtr> m_modules;
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};
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} // namespace SceneProcessing
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