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o3de/Gems/SceneProcessing/Code/Source/Config/SettingsObjects/SoftNameSetting.cpp

95 lines
4.0 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/std/sort.h>
#include <SceneAPI/SceneCore/Events/GraphMetaInfoBus.h>
#include <Config/SettingsObjects/SoftNameSetting.h>
namespace AZ
{
namespace SceneProcessingConfig
{
SoftNameSetting::SoftNameSetting(const char* pattern, SceneAPI::SceneCore::PatternMatcher::MatchApproach approach,
const char* virtualType)
: m_pattern(pattern, approach)
, m_virtualType(virtualType)
{
}
SoftNameSetting::~SoftNameSetting() = default;
Crc32 SoftNameSetting::GetVirtualTypeHash() const
{
if (m_virtualTypeHash == Crc32())
{
m_virtualTypeHash = Crc32(m_virtualType.c_str());
}
return m_virtualTypeHash;
}
const AZStd::string& SoftNameSetting::GetVirtualType() const
{
return m_virtualType;
}
void SoftNameSetting::Reflect(ReflectContext* context)
{
SerializeContext* serialize = azrtti_cast<SerializeContext*>(context);
if (serialize)
{
serialize->Class<SoftNameSetting>()
->Version(1)
->Field("pattern", &SoftNameSetting::m_pattern)
->Field("virtualType", &SoftNameSetting::m_virtualType);
EditContext* editContext = serialize->GetEditContext();
if (editContext)
{
editContext->Class<SoftNameSetting>("Soft name setting", "A pattern matcher to setup project specific naming conventions.")
->ClassElement(Edit::ClassElements::EditorData, "")
->Attribute(Edit::Attributes::AutoExpand, true)
->Attribute(Edit::Attributes::Visibility, AZ_CRC("PropertyVisibility_ShowChildrenOnly", 0xef428f20))
->DataElement(Edit::UIHandlers::Default, &SoftNameSetting::m_pattern, "Pattern",
"The pattern the matcher will check against.")
->Attribute(Edit::Attributes::Visibility, AZ_CRC("PropertyVisibility_ShowChildrenOnly", 0xef428f20))
->DataElement(Edit::UIHandlers::ComboBox, &SoftNameSetting::m_virtualType, "Virtual Type",
"The node(s) will be converted to this type after their pattern matches.")
->Attribute(Edit::Attributes::StringList, &SoftNameSetting::GetAllVirtualTypes);
}
}
}
AZStd::vector<AZStd::string> SoftNameSetting::GetAllVirtualTypes() const
{
using namespace SceneAPI::Events;
AZStd::set<Crc32> virtualTypes;
GraphMetaInfoBus::Broadcast(&GraphMetaInfoBus::Events::GetAllVirtualTypes, virtualTypes);
AZStd::vector<AZStd::string> result;
for (Crc32 virtualType : virtualTypes)
{
AZStd::string virtualTypeName;
GraphMetaInfoBus::Broadcast(&GraphMetaInfoBus::Events::GetVirtualTypeName, virtualTypeName, virtualType);
AZ_Assert(!virtualTypeName.empty(), "No name found for virtual type with hash %i.", static_cast<u32>(virtualType));
result.emplace_back(AZStd::move(virtualTypeName));
}
AZStd::sort(result.begin(), result.end());
return result;
}
} // namespace SceneProcessingConfig
} // namespace AZ