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o3de/Gems/SceneProcessing/Code/Source/Config/Components/SceneProcessingConfigSystem...

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3.7 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Component/Component.h>
#include <AzCore/std/smart_ptr/unique_ptr.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <SceneAPI/SceneCore/Components/SceneSystemComponent.h>
#include <Config/SceneProcessingConfigBus.h>
#include <Config/SettingsObjects/SoftNameSetting.h>
#include <SceneAPI/SceneCore/Events/AssetImportRequest.h>
namespace AZ
{
class DynamicModuleHandle;
namespace SceneProcessingConfig
{
class SceneProcessingConfigSystemComponentSerializationEvents
: public SerializeContext::IEventHandler
{
public:
AZ_CLASS_ALLOCATOR(SceneProcessingConfigSystemComponentSerializationEvents, SystemAllocator, 0);
void OnWriteBegin(void* classPtr) override;
};
class SceneProcessingConfigSystemComponent
: public AZ::SceneAPI::SceneCore::SceneSystemComponent
, protected SceneProcessingConfigRequestBus::Handler
, public AZ::SceneAPI::Events::AssetImportRequestBus::Handler
{
public:
AZ_COMPONENT(SceneProcessingConfigSystemComponent, "{80FE1130-91B4-44D4-869F-859BB996161A}", AZ::SceneAPI::SceneCore::SceneSystemComponent);
SceneProcessingConfigSystemComponent();
~SceneProcessingConfigSystemComponent();
void Activate() override;
void Deactivate() override;
void Clear();
// SceneProcessingConfigRequestBus START
const AZStd::vector<SoftNameSetting*>* GetSoftNames() override;
bool AddNodeSoftName(const char* pattern,
SceneAPI::SceneCore::PatternMatcher::MatchApproach approach,
const char* virtualType, bool includeChildren) override;
bool AddFileSoftName(const char* pattern, SceneAPI::SceneCore::PatternMatcher::MatchApproach approach,
const char* virtualType, bool inclusive, const AZStd::string& graphObjectTypeName) override;
// SceneProcessingConfigRequestBus END
void AreCustomNormalsUsed(bool &value) override;
static void Reflect(AZ::ReflectContext* context);
static void GetProvidedServices(ComponentDescriptor::DependencyArrayType& provided);
static void GetIncompatibleServices(ComponentDescriptor::DependencyArrayType& incompatible);
static void GetRequiredServices(ComponentDescriptor::DependencyArrayType& required);
static void GetDependentServices(ComponentDescriptor::DependencyArrayType& dependent);
private:
/// It is the responsibility of the caller to delete newSoftname if this method returns
/// false.
bool AddSoftName(SoftNameSetting* newSoftname);
static void ReflectSceneModule(ReflectContext* context, const AZStd::unique_ptr<DynamicModuleHandle>& module);
static void ActivateSceneModule(const AZStd::unique_ptr<DynamicModuleHandle>& module);
static void DeactivateSceneModule(const AZStd::unique_ptr<DynamicModuleHandle>& module);
AZStd::vector<SoftNameSetting*> m_softNames;
bool m_UseCustomNormals;
};
} // namespace SceneProcessingConfig
} // namespace AZ