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50 lines
2.3 KiB
C++
50 lines
2.3 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <SceneAPI/SceneCore/Components/LoadingComponent.h>
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#include <SceneAPI/SceneCore/Events/AssetImportRequest.h>
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namespace SceneLoggingExample
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{
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// The LoadingTrackingProcessor class demonstrates how to listen to EBus events that start
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// and finalize the loading of scene files (such as .fbx files) and the manifest (.assetinfo
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// file). It also shows the Call Processor events that can be fired during loading.
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class LoadingTrackingProcessor
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: public AZ::SceneAPI::SceneCore::LoadingComponent
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, public AZ::SceneAPI::Events::AssetImportRequestBus::Handler
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{
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public:
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AZ_COMPONENT(LoadingTrackingProcessor, "{E5E65E21-0BCD-4874-84B8-22E10CCAEE94}", AZ::SceneAPI::SceneCore::LoadingComponent);
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LoadingTrackingProcessor();
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~LoadingTrackingProcessor() override = default;
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void Activate() override;
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void Deactivate() override;
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static void Reflect(AZ::ReflectContext* context);
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AZ::SceneAPI::Events::ProcessingResult PrepareForAssetLoading(AZ::SceneAPI::Containers::Scene& scene,
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RequestingApplication requester) override;
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AZ::SceneAPI::Events::LoadingResult LoadAsset(AZ::SceneAPI::Containers::Scene& scene,
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const AZStd::string& path, const AZ::Uuid& guid, RequestingApplication requester) override;
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void FinalizeAssetLoading(AZ::SceneAPI::Containers::Scene& scene, RequestingApplication requester);
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AZ::SceneAPI::Events::ProcessingResult UpdateManifest(AZ::SceneAPI::Containers::Scene& scene, ManifestAction action,
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RequestingApplication requester) override;
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uint8_t GetPriority() const override;
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AZ::SceneAPI::Events::ProcessingResult ContextCallback(AZ::SceneAPI::Events::ICallContext& context);
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};
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} // namespace SceneLoggingExample
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