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91 lines
2.4 KiB
C++
91 lines
2.4 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <precompiled.h>
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#include <sstream>
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#include <AzCore/Math/Vector2.h>
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#include <AzCore/Component/Entity.h>
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#include <AzCore/Component/ComponentApplicationBus.h>
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#include <GraphCanvas/tools.h>
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//////////
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// Tools
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//////////
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QDebug operator<<(QDebug debug, const AZ::Entity* entity)
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{
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QDebugStateSaver saver(debug);
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if (!entity)
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{
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debug.nospace() << "Entity(nullptr)";
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return debug;
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}
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const AZStd::string id = entity->GetId().ToString();
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const AZStd::string& name = entity->GetName();
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QString state;
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switch (entity->GetState())
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{
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case AZ::Entity::State::Init:
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state = "ES_INIT";
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break;
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case AZ::Entity::State::Constructed:
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state = "ES_CONSTRUCTED";
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break;
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case AZ::Entity::State::Active:
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state = "ES_ACTIVE";
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break;
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default:
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state = "ES_BAD_STATE";
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break;
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}
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debug.nospace() << "Entity(" << QString(id.c_str()) << ", " << state << ", \"" << QString(name.c_str()) << "\")";
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return debug;
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}
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QDebug operator<<(QDebug debug, const AZ::EntityId& entity)
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{
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const AZ::Entity* actual = nullptr;
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AZ::ComponentApplicationBus::BroadcastResult(actual, &AZ::ComponentApplicationRequests::FindEntity, entity);
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return operator<<(debug, actual);
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}
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QDebug operator<<(QDebug debug, const AZ::Component* component)
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{
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QDebugStateSaver saver(debug);
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if (!component)
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{
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debug.nospace() << "Component(nullptr)";
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return debug;
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}
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std::ostringstream converter;
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converter << std::hex << component->GetId();
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debug.nospace() << "Component(" << QString::fromStdString(converter.str()) << " {" << component->GetEntity() << "})";
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return debug;
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}
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QDebug operator<<(QDebug debug, const AZ::Vector2& position)
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{
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QDebugStateSaver saver(debug);
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debug.nospace() << "Vector2(" << position.GetX() << ", " << position.GetY() << ")";
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return debug;
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}
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