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59 lines
2.0 KiB
C++
59 lines
2.0 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/Outcome/Outcome.h>
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#include <AzCore/std/smart_ptr/unique_ptr.h>
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#include <AzCore/Asset/AssetCommon.h>
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#include <AssetBuilderSDK/AssetBuilderSDK.h>
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namespace GraphCanvas
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{
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class TranslationAssetWorker
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: public AssetBuilderSDK::AssetBuilderCommandBus::Handler
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{
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public:
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TranslationAssetWorker() = default;
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~TranslationAssetWorker() override = default;
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int GetVersionNumber() const { return 1; }
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const char* GetFingerprintString() const;
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//! Asset Builder Callback Functions
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void CreateJobs(const AssetBuilderSDK::CreateJobsRequest& request, AssetBuilderSDK::CreateJobsResponse& response) const;
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void ProcessJob(const AssetBuilderSDK::ProcessJobRequest& request, AssetBuilderSDK::ProcessJobResponse& response) const;
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//////////////////////////////////////////////////////////////////////////
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//!AssetBuilderSDK::AssetBuilderCommandBus interface
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void ShutDown() override;
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//////////////////////////////////////////////////////////////////////////
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void Activate();
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void Deactivate();
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static AZ::Uuid GetUUID();
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private:
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TranslationAssetWorker(const TranslationAssetWorker&) = delete;
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bool m_isShuttingDown = false;
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AZStd::unique_ptr<AZ::Data::AssetHandler> m_assetHandler;
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// cached on first time query
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mutable AZStd::string m_fingerprintString;
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};
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}
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