You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
56 lines
2.0 KiB
C++
56 lines
2.0 KiB
C++
/*
|
|
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
|
* its licensors.
|
|
*
|
|
* For complete copyright and license terms please see the LICENSE at the root of this
|
|
* distribution (the "License"). All use of this software is governed by the License,
|
|
* or, if provided, by the license below or the license accompanying this file. Do not
|
|
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
*
|
|
*/
|
|
#pragma once
|
|
|
|
#include <Components/Slots/SlotComponent.h>
|
|
#include <GraphCanvas/Components/Slots/Property/PropertySlotBus.h>
|
|
|
|
namespace GraphCanvas
|
|
{
|
|
class PropertySlotComponent
|
|
: public SlotComponent
|
|
, public PropertySlotRequestBus::Handler
|
|
{
|
|
public:
|
|
AZ_COMPONENT(PropertySlotComponent, "{72D2C614-0E1C-4048-9382-4BBA4B25C66F}", SlotComponent);
|
|
static void Reflect(AZ::ReflectContext* reflectContext);
|
|
|
|
static AZ::Entity* CreatePropertySlot(const AZ::EntityId& nodeId, const AZ::Crc32& propertyId, const SlotConfiguration& slotConfiguration);
|
|
|
|
PropertySlotComponent();
|
|
PropertySlotComponent(const AZ::Crc32& propertyId, const SlotConfiguration& slotConfiguration);
|
|
~PropertySlotComponent();
|
|
|
|
// Component
|
|
void Init();
|
|
void Activate();
|
|
void Deactivate();
|
|
////
|
|
|
|
// Slot RequestBus
|
|
int GetLayoutPriority() const override;
|
|
void SetLayoutPriority(int priority) override;
|
|
////
|
|
|
|
// PropertySlotBus
|
|
const AZ::Crc32& GetPropertyId() const;
|
|
////
|
|
|
|
private:
|
|
PropertySlotComponent(const PropertySlotComponent&) = delete;
|
|
PropertySlotComponent& operator=(const PropertySlotComponent&) = delete;
|
|
AZ::Entity* ConstructConnectionEntity(const Endpoint& sourceEndpoint, const Endpoint& targetEndpoint, bool createModelConnection) override;
|
|
|
|
AZ::Crc32 m_propertyId;
|
|
};
|
|
}
|