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42 lines
1.5 KiB
C++
42 lines
1.5 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <Components/Slots/SlotComponent.h>
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namespace GraphCanvas
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{
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class ExecutionSlotComponent
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: public SlotComponent
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{
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public:
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AZ_COMPONENT(ExecutionSlotComponent, "{36A31585-F202-4D83-9491-6178C8B94F03}", SlotComponent);
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static void Reflect(AZ::ReflectContext* reflectContext);
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static AZ::Entity* CreateExecutionSlot(const AZ::EntityId& nodeId, const SlotConfiguration& slotConfiguration);
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ExecutionSlotComponent();
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explicit ExecutionSlotComponent(const SlotConfiguration& slotConfiguration);
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~ExecutionSlotComponent();
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// SlotRequestBus
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SlotConfiguration* CloneSlotConfiguration() const override;
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////
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protected:
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ExecutionSlotComponent(const ExecutionSlotComponent&) = delete;
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ExecutionSlotComponent& operator=(const ExecutionSlotComponent&) = delete;
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AZ::Entity* ConstructConnectionEntity(const Endpoint& sourceEndpoint, const Endpoint& targetEndpoint, bool createModelConnection) override;
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};
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}
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