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86 lines
2.4 KiB
C++
86 lines
2.4 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <QGraphicsLinearLayout>
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#include <Components/Slots/SlotLayoutComponent.h>
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#include <GraphCanvas/Components/Nodes/NodeBus.h>
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#include <GraphCanvas/Components/SceneBus.h>
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#include <GraphCanvas/Components/Slots/SlotBus.h>
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#include <GraphCanvas/Components/StyleBus.h>
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#include <GraphCanvas/Styling/StyleHelper.h>
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#include <Widgets/GraphCanvasLabel.h>
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namespace GraphCanvas
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{
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class DefaultSlotLayoutComponent;
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class SlotConnectionPin;
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class DefaultSlotLayout
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: public QGraphicsLinearLayout
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, public StyleNotificationBus::Handler
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, public SceneMemberNotificationBus::Handler
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{
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public:
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AZ_CLASS_ALLOCATOR(DefaultSlotLayout, AZ::SystemAllocator, 0);
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DefaultSlotLayout(DefaultSlotLayoutComponent& owner);
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~DefaultSlotLayout();
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void Activate();
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void Deactivate();
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// SceneMemberNotificationBus
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void OnSceneSet(const AZ::EntityId&) override;
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void OnSceneReady() override;
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////
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// StyleNotificationBus
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void OnStyleChanged();
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////
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private:
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void UpdateLayout();
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void UpdateGeometry();
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ConnectionType m_connectionType;
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Styling::StyleHelper m_style;
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DefaultSlotLayoutComponent& m_owner;
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SlotConnectionPin* m_slotConnectionPin;
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GraphCanvasLabel* m_slotText;
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};
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//! Lays out the parts of a basic Node
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class DefaultSlotLayoutComponent
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: public SlotLayoutComponent
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{
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public:
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AZ_COMPONENT(DefaultSlotLayoutComponent, "{40F5DD3B-3B63-488F-AEBC-F6AE34A00415}", SlotLayoutComponent);
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static void Reflect(AZ::ReflectContext* context);
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DefaultSlotLayoutComponent();
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virtual ~DefaultSlotLayoutComponent() = default;
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void Init();
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void Activate();
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void Deactivate();
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private:
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DefaultSlotLayout* m_defaultSlotLayout;
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};
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}
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