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o3de/Gems/Blast/Code/Source
Tommy Walton be0fbaaddc
LYN-2227 : Improve mesh initialization performance by not creating draw packet more than once (#1476)
* Move SetUseForwardPassIblSpecular to happen when acquiring a mesh, instead of immediately after so that we don't build the drawpacket twice for every mesh

* Update the MeshFeatureProcessor to use the booleans from the descriptor directly instead of having loose booleans in the MeshDataInstance

* m_excludeFromReflectionCubeMaps is not (and does not need to be) part of the descriptor, since setting is cheap and doesn't duplicate work that is done when acquiring the mesh
5 years ago
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Actor Physics material system for spectra launch 5 years ago
Asset LYN-2537 engine assets (#254) 5 years ago
Common Initial commit 5 years ago
Components Fixed crash when BlastFamilyComponent is used on an entity with no render mesh data 5 years ago
Editor LYN-2227 : Improve mesh initialization performance by not creating draw packet more than once (#1476) 5 years ago
Family LYN-2227 : Improve mesh initialization performance by not creating draw packet more than once (#1476) 5 years ago
BlastModule.cpp SPEC-6395 GameLauncher monolithic build failure in CreateModuleClass_Gem_Blas (#137) 5 years ago
BlastModuleUnsupported.cpp SPEC-6395 GameLauncher monolithic build failure in CreateModuleClass_Gem_Blas (#137) 5 years ago
StdAfx.cpp Initial commit 5 years ago
StdAfx.h Initial commit 5 years ago