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* Move SetUseForwardPassIblSpecular to happen when acquiring a mesh, instead of immediately after so that we don't build the drawpacket twice for every mesh * Update the MeshFeatureProcessor to use the booleans from the descriptor directly instead of having loose booleans in the MeshDataInstance * m_excludeFromReflectionCubeMaps is not (and does not need to be) part of the descriptor, since setting is cheap and doesn't duplicate work that is done when acquiring the mesh |
5 years ago | |
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| .. | ||
| Actor | 5 years ago | |
| Asset | 5 years ago | |
| Common | 5 years ago | |
| Components | 5 years ago | |
| Editor | 5 years ago | |
| Family | 5 years ago | |
| BlastModule.cpp | 5 years ago | |
| BlastModuleUnsupported.cpp | 5 years ago | |
| StdAfx.cpp | 5 years ago | |
| StdAfx.h | 5 years ago | |