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o3de/Code/Tools/Standalone/Source/Editor/ProfilerEditor.cpp

71 lines
2.9 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include "StandaloneTools_precompiled.h"
#include "ProfilerEditor.h"
#include <Source/ProfilerApplication.h>
#if defined(AZ_COMPILER_MSVC)
#include "resource.h"
#endif
#include <QString>
#include <QCoreApplication>
#include <QFileInfo>
// Editor.cpp : Defines the entry point for the application.
int main(int argc, char* argv[])
{
// here we free the console (and close the console window) in release.
int exitCode = 0;
{
if (!AZ::AllocatorInstance<AZ::OSAllocator>::IsReady())
{
AZ::AllocatorInstance<AZ::OSAllocator>::Create();
}
AZStd::unique_ptr<AZ::IO::LocalFileIO> fileIO = AZStd::unique_ptr<AZ::IO::LocalFileIO>(aznew AZ::IO::LocalFileIO());
AZ::IO::FileIOBase::SetInstance(fileIO.get());
Driller::Application app(argc, argv);
QString procName;
{
QCoreApplication qca(argc, argv);
procName = QFileInfo(qca.applicationFilePath()).fileName();
}
LegacyFramework::ApplicationDesc desc(procName.toUtf8().data(), argc, argv);
desc.m_applicationModule = NULL;
desc.m_enableProjectManager = false;
exitCode = app.Run(desc);
// this call will block until someone tells the core app to shut down via a bus message.
// the bus message is usually sent (in gui mode) in response to pressing the quit button or something.
// in an app that does not require GUI to be manufactured or use GUI windows, you should still call RUN
// but make a component which does your processing, in response to RestoreState(). in the CoreMessages bus.
// RestoreState will always be called right before the main message pump activates.
// and will then block until someone calls:
/*EBUS_EVENT(UIFramework::FrameworkMessages::Bus, UserWantsToQuit); */
// so ideally to make a file processor or something, simply call app.Initialize(.... but with false as the gui mode ... )
// and make at least one component which starts processing in response to CoreMessages::RestoreState(), and then sends UserWantsToQuit() once it has done its processing.
// calling UserWantsToQuit will simply queue the quit, so its safe to call from any thread.
// your components can query EBUS_EVENT_RESULT(res, LegacyFramework::FrameworkApplicationMessages::IsRunningInGUIMode) to determine
// if its in GUI mode or not.
}
return exitCode;
}