You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
161 lines
6.9 KiB
C++
161 lines
6.9 KiB
C++
/*
|
|
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
|
* its licensors.
|
|
*
|
|
* For complete copyright and license terms please see the LICENSE at the root of this
|
|
* distribution (the "License"). All use of this software is governed by the License,
|
|
* or, if provided, by the license below or the license accompanying this file. Do not
|
|
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
*
|
|
*/
|
|
#include <memory>
|
|
#include <AzTest/AzTest.h>
|
|
#include <SceneAPI/SceneCore/DataTypes/GraphData/IMeshData.h>
|
|
#include <SceneAPI/SceneData/GraphData/MeshDataPrimitiveUtils.h>
|
|
|
|
#include <SceneAPI/SceneData/GraphData/MeshData.h>
|
|
#include <float.h>
|
|
|
|
namespace AZ
|
|
{
|
|
namespace SceneData
|
|
{
|
|
// ===================================================
|
|
// == MeshDataPrimitiveUtilTests ==
|
|
// ===================================================
|
|
|
|
bool FaceWindingPointsDirection(const AZ::SceneAPI::DataTypes::IMeshData::Face& face, const std::unique_ptr<AZ::SceneAPI::DataTypes::IMeshData>& mesh, const AZ::Vector3 expectedNormal)
|
|
{
|
|
AZ::Vector3 v0 = mesh->GetPosition(face.vertexIndex[0]);
|
|
AZ::Vector3 v1 = mesh->GetPosition(face.vertexIndex[1]);
|
|
AZ::Vector3 v2 = mesh->GetPosition(face.vertexIndex[2]);
|
|
|
|
AZ::Vector3 dir1 = v1 - v0;
|
|
AZ::Vector3 dir2 = v2 - v0;
|
|
|
|
AZ::Vector3 normal = dir1.Cross(dir2);
|
|
|
|
return normal.Dot(expectedNormal) >= (1.0f - FLT_EPSILON);
|
|
}
|
|
|
|
bool PointsMatch(const AZ::Vector3& orig, const AZ::Vector3& testPosition)
|
|
{
|
|
if (orig.GetX() != testPosition.GetX())
|
|
{
|
|
return false;
|
|
}
|
|
if (orig.GetY() != testPosition.GetY())
|
|
{
|
|
return false;
|
|
}
|
|
if (orig.GetZ() != testPosition.GetZ())
|
|
{
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
TEST(MeshDataPrimitiveUtils, CreateBox_BasicValues_BoxHasCorrectTopology)
|
|
{
|
|
std::unique_ptr<AZ::SceneAPI::DataTypes::IMeshData> mesh
|
|
= AZ::SceneData::GraphData::MeshDataPrimitiveUtils::CreateBox(1.0f, 2.0f, 3.0f);
|
|
|
|
ASSERT_NE(nullptr, mesh);
|
|
EXPECT_EQ(8, mesh->GetVertexCount());
|
|
EXPECT_EQ(12, mesh->GetFaceCount());
|
|
}
|
|
|
|
TEST(MeshDataPrimitiveUtils, CreateBox_BasicVectorValues_BoxHasCorrectTopology)
|
|
{
|
|
AZ::Vector3 dims(1.0f, 2.0f, 3.0f);
|
|
std::unique_ptr<AZ::SceneAPI::DataTypes::IMeshData> mesh
|
|
= AZ::SceneData::GraphData::MeshDataPrimitiveUtils::CreateBox(dims);
|
|
|
|
ASSERT_NE(nullptr, mesh);
|
|
EXPECT_EQ(8, mesh->GetVertexCount());
|
|
EXPECT_EQ(12, mesh->GetFaceCount());
|
|
}
|
|
|
|
TEST(MeshDataPrimitiveUtils, CreateBox_BasicValues_XFacesPointCorrectDirection)
|
|
{
|
|
std::unique_ptr<AZ::SceneAPI::DataTypes::IMeshData> mesh
|
|
= AZ::SceneData::GraphData::MeshDataPrimitiveUtils::CreateBox(1.0f, 2.0f, 3.0f);
|
|
|
|
AZ::SceneAPI::DataTypes::IMeshData::Face face = mesh->GetFaceInfo(0);
|
|
EXPECT_TRUE(FaceWindingPointsDirection(face, mesh, AZ::Vector3(-1.0f, 0.0f, 0.0f)));
|
|
|
|
face = mesh->GetFaceInfo(1);
|
|
EXPECT_TRUE(FaceWindingPointsDirection(face, mesh, AZ::Vector3(-1.0f, 0.0f, 0.0f)));
|
|
|
|
face = mesh->GetFaceInfo(2);
|
|
EXPECT_TRUE(FaceWindingPointsDirection(face, mesh, AZ::Vector3(1.0f, 0.0f, 0.0f)));
|
|
|
|
face = mesh->GetFaceInfo(3);
|
|
EXPECT_TRUE(FaceWindingPointsDirection(face, mesh, AZ::Vector3(1.0f, 0.0f, 0.0f)));
|
|
}
|
|
|
|
TEST(MeshDataPrimitiveUtils, CreateBox_BasicValues_YFacesPointCorrectDirection)
|
|
{
|
|
std::unique_ptr<AZ::SceneAPI::DataTypes::IMeshData> mesh
|
|
= AZ::SceneData::GraphData::MeshDataPrimitiveUtils::CreateBox(1.0f, 2.0f, 3.0f);
|
|
|
|
AZ::SceneAPI::DataTypes::IMeshData::Face face = mesh->GetFaceInfo(4);
|
|
EXPECT_TRUE(FaceWindingPointsDirection(face, mesh, AZ::Vector3(0.0f, -1.0f, 0.0f)));
|
|
|
|
face = mesh->GetFaceInfo(5);
|
|
EXPECT_TRUE(FaceWindingPointsDirection(face, mesh, AZ::Vector3(0.0f, -1.0f, 0.0f)));
|
|
|
|
face = mesh->GetFaceInfo(6);
|
|
EXPECT_TRUE(FaceWindingPointsDirection(face, mesh, AZ::Vector3(0.0f, 1.0f, 0.0f)));
|
|
|
|
face = mesh->GetFaceInfo(7);
|
|
EXPECT_TRUE(FaceWindingPointsDirection(face, mesh, AZ::Vector3(0.0f, 1.0f, 0.0f)));
|
|
}
|
|
|
|
TEST(MeshDataPrimitiveUtils, CreateBox_BasicValues_ZFacesPointCorrectDirection)
|
|
{
|
|
std::unique_ptr<AZ::SceneAPI::DataTypes::IMeshData> mesh
|
|
= AZ::SceneData::GraphData::MeshDataPrimitiveUtils::CreateBox(1.0f, 2.0f, 3.0f);
|
|
|
|
AZ::SceneAPI::DataTypes::IMeshData::Face face = mesh->GetFaceInfo(8);
|
|
EXPECT_TRUE(FaceWindingPointsDirection(face, mesh, AZ::Vector3(0.0f, 0.0f, -1.0f)));
|
|
|
|
face = mesh->GetFaceInfo(9);
|
|
EXPECT_TRUE(FaceWindingPointsDirection(face, mesh, AZ::Vector3(0.0f, 0.0f, -1.0f)));
|
|
|
|
face = mesh->GetFaceInfo(10);
|
|
EXPECT_TRUE(FaceWindingPointsDirection(face, mesh, AZ::Vector3(0.0f, 0.0f, 1.0f)));
|
|
|
|
face = mesh->GetFaceInfo(11);
|
|
EXPECT_TRUE(FaceWindingPointsDirection(face, mesh, AZ::Vector3(0.0f, 0.0f, 1.0f)));
|
|
}
|
|
|
|
TEST(MeshDataPrimitiveUtils, CreateBox_BasicValues_VertexPositionsValid)
|
|
{
|
|
AZ::Vector3 dims(1.0f, 2.0f, 3.0f);
|
|
std::unique_ptr<AZ::SceneAPI::DataTypes::IMeshData> mesh
|
|
= AZ::SceneData::GraphData::MeshDataPrimitiveUtils::CreateBox(dims);
|
|
|
|
dims /= 2.0f;
|
|
|
|
AZ::Vector3 position = mesh->GetPosition(0);
|
|
EXPECT_TRUE(PointsMatch(Vector3(-dims.GetX(), -dims.GetY(), -dims.GetZ()), position));
|
|
position = mesh->GetPosition(1);
|
|
EXPECT_TRUE(PointsMatch(Vector3(-dims.GetX(), -dims.GetY(), dims.GetZ()), position));
|
|
position = mesh->GetPosition(2);
|
|
EXPECT_TRUE(PointsMatch(Vector3(-dims.GetX(), dims.GetY(), dims.GetZ()), position));
|
|
position = mesh->GetPosition(3);
|
|
EXPECT_TRUE(PointsMatch(Vector3(-dims.GetX(), dims.GetY(), -dims.GetZ()), position));
|
|
position = mesh->GetPosition(4);
|
|
EXPECT_TRUE(PointsMatch(Vector3(dims.GetX(), -dims.GetY(), -dims.GetZ()), position));
|
|
position = mesh->GetPosition(5);
|
|
EXPECT_TRUE(PointsMatch(Vector3(dims.GetX(), dims.GetY(), -dims.GetZ()), position));
|
|
position = mesh->GetPosition(6);
|
|
EXPECT_TRUE(PointsMatch(Vector3(dims.GetX(), dims.GetY(), dims.GetZ()), position));
|
|
position = mesh->GetPosition(7);
|
|
EXPECT_TRUE(PointsMatch(Vector3(dims.GetX(), -dims.GetY(), dims.GetZ()), position));
|
|
}
|
|
}
|
|
}
|