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43 lines
1.4 KiB
C++
43 lines
1.4 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <AzCore/Memory/SystemAllocator.h>
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#include <SceneAPI/SceneData/SceneDataStandaloneAllocator.h>
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namespace AZ
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{
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namespace SceneAPI
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{
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bool SceneDataStandaloneAllocator::m_allocatorInitialized = false;
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void SceneDataStandaloneAllocator::Initialize(AZ::EnvironmentInstance environment)
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{
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AZ::Environment::Attach(environment);
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if (!AZ::AllocatorInstance<AZ::SystemAllocator>().IsReady())
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{
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AZ::AllocatorInstance<AZ::SystemAllocator>().Create();
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m_allocatorInitialized = true;
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}
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}
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void SceneDataStandaloneAllocator::TearDown()
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{
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if (m_allocatorInitialized)
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{
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AZ::AllocatorInstance<AZ::SystemAllocator>().Destroy();
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}
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AZ::Environment::Detach();
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}
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}
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}
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