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o3de/Code/Tools/SceneAPI/SceneData/ManifestMetaInfoHandler.cpp

135 lines
6.4 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <AzCore/Memory/SystemAllocator.h>
#include <AzCore/std/containers/unordered_set.h>
#include <AzToolsFramework/Debug/TraceContext.h>
#include <SceneAPI/SceneCore/Containers/Scene.h>
#include <SceneAPI/SceneCore/Utilities/Reporting.h>
#include <SceneAPI/SceneCore/Utilities/SceneGraphSelector.h>
#include <SceneAPI/SceneData/ManifestMetaInfoHandler.h>
#include <SceneAPI/SceneData/Groups/MeshGroup.h>
#include <SceneAPI/SceneData/Groups/SkeletonGroup.h>
#include <SceneAPI/SceneData/Groups/SkinGroup.h>
#include <SceneAPI/SceneData/Groups/AnimationGroup.h>
#include <SceneAPI/SceneData/Rules/BlendShapeRule.h>
#include <SceneAPI/SceneData/Rules/CommentRule.h>
#include <SceneAPI/SceneData/Rules/LodRule.h>
#include <SceneAPI/SceneData/Rules/MaterialRule.h>
#include <SceneAPI/SceneData/Rules/StaticMeshAdvancedRule.h>
#include <SceneAPI/SceneData/Rules/SkeletonProxyRule.h>
#include <SceneAPI/SceneData/Rules/SkinMeshAdvancedRule.h>
#include <SceneAPI/SceneData/Rules/SkinRule.h>
#include <SceneAPI/SceneData/Rules/CoordinateSystemRule.h>
namespace AZ
{
namespace SceneAPI
{
namespace SceneData
{
AZ_CLASS_ALLOCATOR_IMPL(ManifestMetaInfoHandler, SystemAllocator, 0)
ManifestMetaInfoHandler::ManifestMetaInfoHandler()
{
BusConnect();
}
ManifestMetaInfoHandler::~ManifestMetaInfoHandler()
{
BusDisconnect();
}
void ManifestMetaInfoHandler::GetAvailableModifiers(ModifiersList& modifiers, const Containers::Scene& /*scene*/,
const DataTypes::IManifestObject& target)
{
AZ_TraceContext("Object Type", target.RTTI_GetTypeName());
modifiers.push_back(SceneData::CommentRule::TYPEINFO_Uuid());
if (target.RTTI_IsTypeOf(DataTypes::IMeshGroup::TYPEINFO_Uuid()))
{
const DataTypes::IMeshGroup* group = azrtti_cast<const DataTypes::IMeshGroup*>(&target);
const Containers::RuleContainer& rules = group->GetRuleContainerConst();
AZStd::unordered_set<Uuid> existingRules;
const size_t ruleCount = rules.GetRuleCount();
for (size_t i = 0; i < ruleCount; ++i)
{
existingRules.insert(rules.GetRule(i)->RTTI_GetType());
}
if (existingRules.find(SceneData::LodRule::TYPEINFO_Uuid()) == existingRules.end())
{
modifiers.push_back(SceneData::LodRule::TYPEINFO_Uuid());
}
if (existingRules.find(SceneData::MaterialRule::TYPEINFO_Uuid()) == existingRules.end())
{
modifiers.push_back(SceneData::MaterialRule::TYPEINFO_Uuid());
}
if (existingRules.find(SceneData::StaticMeshAdvancedRule::TYPEINFO_Uuid()) == existingRules.end())
{
modifiers.push_back(SceneData::StaticMeshAdvancedRule::TYPEINFO_Uuid());
}
if (existingRules.find(SceneData::SkinRule::TYPEINFO_Uuid()) == existingRules.end())
{
modifiers.push_back(SceneData::SkinRule::TYPEINFO_Uuid());
}
if (existingRules.find(azrtti_typeid<CoordinateSystemRule>()) == existingRules.end())
{
modifiers.push_back(azrtti_typeid<CoordinateSystemRule>());
}
}
else if (target.RTTI_IsTypeOf(DataTypes::ISkinGroup::TYPEINFO_Uuid()))
{
const DataTypes::ISkinGroup* group = azrtti_cast<const DataTypes::ISkinGroup*>(&target);
const Containers::RuleContainer& rules = group->GetRuleContainerConst();
AZStd::unordered_set<AZ::Uuid> existingRules;
const size_t ruleCount = rules.GetRuleCount();
for (size_t i = 0; i < ruleCount; ++i)
{
existingRules.insert(rules.GetRule(i)->RTTI_GetType());
}
if (existingRules.find(SceneData::BlendShapeRule::TYPEINFO_Uuid()) == existingRules.end())
{
modifiers.push_back(SceneData::BlendShapeRule::TYPEINFO_Uuid());
}
if (existingRules.find(SceneData::LodRule::TYPEINFO_Uuid()) == existingRules.end())
{
modifiers.push_back(SceneData::LodRule::TYPEINFO_Uuid());
}
if (existingRules.find(SceneData::MaterialRule::TYPEINFO_Uuid()) == existingRules.end())
{
modifiers.push_back(SceneData::MaterialRule::TYPEINFO_Uuid());
}
if (existingRules.find(SceneData::SkinMeshAdvancedRule::TYPEINFO_Uuid()) == existingRules.end())
{
modifiers.push_back(SceneData::SkinMeshAdvancedRule::TYPEINFO_Uuid());
}
}
else if (target.RTTI_IsTypeOf(DataTypes::ISkeletonGroup::TYPEINFO_Uuid()))
{
const DataTypes::ISkeletonGroup* group = azrtti_cast<const DataTypes::ISkeletonGroup*>(&target);
const Containers::RuleContainer& rules = group->GetRuleContainerConst();
AZStd::unordered_set<AZ::Uuid> existingRules;
const size_t ruleCount = rules.GetRuleCount();
for (size_t i = 0; i < ruleCount; ++i)
{
existingRules.insert(rules.GetRule(i)->RTTI_GetType());
}
}
}
} // namespace SceneData
} // namespace SceneAPI
} // namespace AZ