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o3de/Code/Tools/SceneAPI/SceneData/Groups/SkeletonGroup.h

64 lines
2.2 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Memory/Memory.h>
#include <AzCore/std/string/string.h>
#include <AzCore/std/containers/vector.h>
#include <SceneAPI/SceneCore/Containers/RuleContainer.h>
#include <SceneAPI/SceneCore/DataTypes/Groups/ISkeletonGroup.h>
namespace AZ
{
class ReflectContext;
namespace SceneAPI
{
namespace SceneData
{
class SkeletonGroup
: public DataTypes::ISkeletonGroup
{
public:
AZ_RTTI(SkeletonGroup, "{F5F8D1BF-3A24-45E8-8C3F-6A682CA02520}", DataTypes::ISkeletonGroup);
AZ_CLASS_ALLOCATOR_DECL
SkeletonGroup();
~SkeletonGroup() override = default;
const AZStd::string& GetName() const override;
void SetName(const AZStd::string& name);
void SetName(AZStd::string&& name);
const Uuid& GetId() const override;
void OverrideId(const Uuid& id);
Containers::RuleContainer& GetRuleContainer();
const Containers::RuleContainer& GetRuleContainerConst() const;
const AZStd::string& GetSelectedRootBone() const override;
void SetSelectedRootBone(const AZStd::string& selectedRootBone) override;
static void Reflect(ReflectContext* context);
static bool VersionConverter(SerializeContext& context, SerializeContext::DataElementNode& classElement);
protected:
Containers::RuleContainer m_rules;
AZStd::string m_name;
AZStd::string m_selectedRootBone;
Uuid m_id;
};
}
}
}