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o3de/Code/Tools/SceneAPI/SceneData/Groups/AnimationGroup.h

72 lines
2.8 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Memory/Memory.h>
#include <SceneAPI/SceneCore/Containers/RuleContainer.h>
#include <SceneAPI/SceneCore/DataTypes/Groups/IAnimationGroup.h>
namespace AZ
{
class ReflectContext;
namespace SceneAPI
{
namespace SceneData
{
class AnimationGroup
: public DataTypes::IAnimationGroup
{
public:
AZ_RTTI(AnimationGroup, "{982E0030-8131-43E9-BA8C-23775A3B7219}", DataTypes::IAnimationGroup);
AZ_CLASS_ALLOCATOR_DECL
AnimationGroup();
~AnimationGroup() override = default;
const AZStd::string& GetName() const override;
void SetName(const AZStd::string& name);
void SetName(AZStd::string&& name);
const Uuid& GetId() const override;
void OverrideId(const Uuid& id);
Containers::RuleContainer& GetRuleContainer() override;
const Containers::RuleContainer& GetRuleContainerConst() const;
const AZStd::string& GetSelectedRootBone() const override;
uint32_t GetStartFrame() const override;
uint32_t GetEndFrame() const override;
const float GetDefaultCompressionStrength() const override;
const DataTypes::IAnimationGroup::PerBoneCompressionList& GetPerBoneCompression() const override;
void SetSelectedRootBone(const AZStd::string& selectedRootBone) override;
void SetStartFrame(uint32_t frame) override;
void SetEndFrame(uint32_t frame) override;
static void Reflect(ReflectContext* context);
static bool VersionConverter(SerializeContext& context, SerializeContext::DataElementNode& classElement);
protected:
DataTypes::IAnimationGroup::PerBoneCompressionList m_perBoneCompression;
Containers::RuleContainer m_rules;
AZStd::string m_selectedRootBone;
AZStd::string m_name;
Uuid m_id;
uint32_t m_startFrame;
uint32_t m_endFrame;
float m_defaultCompressionStrength;
};
}
}
}