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48 lines
1.7 KiB
C++
48 lines
1.7 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <SceneAPI/SceneData/SceneDataConfiguration.h>
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#include <SceneAPI/SceneCore/DataTypes/GraphData/ITransform.h>
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namespace AZ
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{
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class ReflectContext;
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namespace SceneData
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{
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namespace GraphData
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{
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class SCENE_DATA_CLASS TransformData
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: public AZ::SceneAPI::DataTypes::ITransform
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{
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public:
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AZ_RTTI(TransformData, "{EA86343D-8DB4-4907-8CA8-E6BAB8961914}", AZ::SceneAPI::DataTypes::ITransform);
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SCENE_DATA_API TransformData() = default;
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SCENE_DATA_API explicit TransformData(const SceneAPI::DataTypes::MatrixType& transform);
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SCENE_DATA_API virtual void SetMatrix(const SceneAPI::DataTypes::MatrixType& transform);
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SCENE_DATA_API SceneAPI::DataTypes::MatrixType& GetMatrix() override;
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SCENE_DATA_API const SceneAPI::DataTypes::MatrixType& GetMatrix() const override;
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static void Reflect(ReflectContext* context);
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protected:
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SceneAPI::DataTypes::MatrixType m_transform;
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};
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} // namespace GraphData
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} // namespace SceneData
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} // namespace AZ
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