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62 lines
2.3 KiB
C++
62 lines
2.3 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <AzCore/Serialization/EditContext.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <SceneAPI/SceneData/GraphData/TransformData.h>
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namespace AZ
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{
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namespace SceneData
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{
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namespace GraphData
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{
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TransformData::TransformData(const SceneAPI::DataTypes::MatrixType& transform)
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: m_transform(transform)
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{
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}
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void TransformData::SetMatrix(const SceneAPI::DataTypes::MatrixType& transform)
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{
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m_transform = transform;
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}
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SceneAPI::DataTypes::MatrixType& TransformData::GetMatrix()
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{
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return m_transform;
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}
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const SceneAPI::DataTypes::MatrixType& TransformData::GetMatrix() const
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{
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return m_transform;
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}
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void TransformData::Reflect(ReflectContext* context)
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{
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SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
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if (serializeContext)
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{
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serializeContext->Class<TransformData>()->Version(1)
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->Field("transform", &TransformData::m_transform);
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EditContext* editContext = serializeContext->GetEditContext();
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if (editContext)
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{
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editContext->Class<TransformData>("Transform", "Transform matrix applied as a node or as a child.")
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->DataElement(AZ::Edit::UIHandlers::Default, &TransformData::m_transform, "", "Transform matrix applied as a node or as a child.");
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}
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}
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}
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} // namespace GraphData
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} // namespace SceneData
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} // namespace AZ
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