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o3de/Code/Tools/SceneAPI/SceneData/GraphData/SkinWeightData.h

57 lines
2.5 KiB
C++

#pragma once
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <AzCore/std/containers/vector.h>
#include <AzCore/std/containers/unordered_map.h>
#include <AzCore/std/string/string.h>
#include <SceneAPI/SceneData/SceneDataConfiguration.h>
#include <SceneAPI/SceneCore/DataTypes/GraphData/ISkinWeightData.h>
namespace AZ
{
namespace SceneData
{
namespace GraphData
{
class SkinWeightData
: public SceneAPI::DataTypes::ISkinWeightData
{
public:
AZ_RTTI(SkinWeightData, "{2175A399-8EAA-4BFF-9720-C5FED739717E}", SceneAPI::DataTypes::ISkinWeightData);
SCENE_DATA_API ~SkinWeightData() override = default;
SCENE_DATA_API size_t GetVertexCount() const override;
SCENE_DATA_API size_t GetLinkCount(size_t vertexIndex) const override;
SCENE_DATA_API const Link& GetLink(size_t vertexIndex, size_t linkIndex) const override;
SCENE_DATA_API Link& GetLink(size_t vertexIndex, size_t linkIndex);
SCENE_DATA_API size_t GetBoneCount() const override;
SCENE_DATA_API const AZStd::string& GetBoneName(int boneId) const override;
SCENE_DATA_API void ResizeContainerSpace(size_t size);
SCENE_DATA_API void AppendLink(size_t vertexIndex, const SceneAPI::DataTypes::ISkinWeightData::Link& link);
SCENE_DATA_API void AddAndSortLink(size_t vertexIndex, const SceneAPI::DataTypes::ISkinWeightData::Link& link);
SCENE_DATA_API int GetBoneId(const AZStd::string& boneName);
SCENE_DATA_API void GetDebugOutput(AZ::SceneAPI::Utilities::DebugOutput& output) const override;
protected:
AZStd::vector<AZStd::vector<SceneAPI::DataTypes::ISkinWeightData::Link>> m_vertexLinks;
AZStd::unordered_map<AZStd::string, int> m_boneNameIdMap;
AZStd::unordered_map<int, AZStd::string> m_boneIdNameMap;
};
} // GraphData
} // SceneData
} // AZ