You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Code/Tools/SceneAPI/SceneData/GraphData/SkinWeightData.cpp

99 lines
4.3 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <AzCore/Casting/numeric_cast.h>
#include <SceneAPI/SceneData/GraphData/SkinWeightData.h>
namespace AZ
{
namespace SceneData
{
namespace GraphData
{
size_t SkinWeightData::GetVertexCount() const
{
return m_vertexLinks.size();
}
size_t SkinWeightData::GetLinkCount(size_t vertexIndex) const
{
AZ_Assert(vertexIndex < m_vertexLinks.size(), "Invalid vertex index %i for skin weight data links.", vertexIndex);
return m_vertexLinks[vertexIndex].size();
}
const SceneAPI::DataTypes::ISkinWeightData::Link& SkinWeightData::GetLink(size_t vertexIndex, size_t linkIndex) const
{
AZ_Assert(vertexIndex < m_vertexLinks.size(), "Invalid vertex index %i for skin weight data links.", vertexIndex);
AZ_Assert(linkIndex < m_vertexLinks[vertexIndex].size(), "Invalid link index %i for skin weight data %i.", linkIndex, vertexIndex);
return m_vertexLinks[vertexIndex][linkIndex];
}
SceneAPI::DataTypes::ISkinWeightData::Link& SkinWeightData::GetLink(size_t vertexIndex, size_t linkIndex)
{
AZ_Assert(vertexIndex < m_vertexLinks.size(), "Invalid vertex index %i for skin weight data links.", vertexIndex);
AZ_Assert(linkIndex < m_vertexLinks[vertexIndex].size(), "Invalid link index %i for skin weight data %i.", linkIndex, vertexIndex);
return m_vertexLinks[vertexIndex][linkIndex];
}
size_t SkinWeightData::GetBoneCount() const
{
return m_boneIdNameMap.size();
}
const AZStd::string& SkinWeightData::GetBoneName(int boneId) const
{
AZ_Assert(m_boneIdNameMap.find(boneId) != m_boneIdNameMap.end(), "Invalid bone id %i to look up bone name.", boneId);
return m_boneIdNameMap.at(boneId);
}
void SkinWeightData::ResizeContainerSpace(size_t size)
{
m_vertexLinks.resize(size);
}
void SkinWeightData::AppendLink(size_t vertexIndex, const SceneAPI::DataTypes::ISkinWeightData::Link& link)
{
AZ_Assert(vertexIndex < m_vertexLinks.size(), "Invalid vertex index %i for skin weight data links.", vertexIndex);
m_vertexLinks[vertexIndex].push_back(link);
}
bool CompareLinks(const SceneAPI::DataTypes::ISkinWeightData::Link& left, const SceneAPI::DataTypes::ISkinWeightData::Link& right)
{
// sort highest to lowest
return left.weight >= right.weight;
}
void SkinWeightData::AddAndSortLink(size_t vertexIndex, const SceneAPI::DataTypes::ISkinWeightData::Link& link)
{
AZ_Assert(vertexIndex < m_vertexLinks.size(), "Invalid vertex index %i for skin weight data links.", vertexIndex);
m_vertexLinks[vertexIndex].insert(
AZStd::lower_bound(m_vertexLinks[vertexIndex].begin(), m_vertexLinks[vertexIndex].end(), link, CompareLinks), link);
}
int SkinWeightData::GetBoneId(const AZStd::string& boneName)
{
if (m_boneNameIdMap.find(boneName) == m_boneNameIdMap.end())
{
m_boneNameIdMap[boneName] = aznumeric_caster(m_boneNameIdMap.size());
m_boneIdNameMap[m_boneNameIdMap[boneName]] = boneName;
}
return m_boneNameIdMap[boneName];
}
void SkinWeightData::GetDebugOutput(AZ::SceneAPI::Utilities::DebugOutput& output) const
{
output.Write("VertexLinks", m_vertexLinks);
}
} // GraphData
} // SceneData
} // AZ