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o3de/Code/Tools/SceneAPI/SceneData/GraphData/SkinMeshData.h

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C++

#pragma once
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <SceneAPI/SceneData/SceneDataConfiguration.h>
#include <SceneAPI/SceneData/GraphData/MeshData.h>
namespace AZ
{
namespace SceneData
{
namespace GraphData
{
class SkinMeshData
: public MeshData
{
public:
AZ_RTTI(SkinMeshData, "{F765B68B-101E-4CED-879A-663AEDE6AE89}", MeshData);
virtual ~SkinMeshData() override = default;
};
} // GraphData
} // SceneData
} // AZ