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o3de/Code/Tools/SceneAPI/SceneData/GraphData/RootBoneData.cpp

41 lines
1.4 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <SceneAPI/SceneData/GraphData/RootBoneData.h>
namespace AZ
{
namespace SceneData
{
namespace GraphData
{
void RootBoneData::Reflect(ReflectContext* context)
{
SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
if (serializeContext)
{
serializeContext->Class<RootBoneData, BoneData>()->Version(1);
EditContext* editContext = serializeContext->GetEditContext();
if (editContext)
{
editContext->Class<RootBoneData>("Root Bone data", "First bone in the skeletal hierarchy.");
}
}
}
} // namespace GraphData
} // namespace SceneData
} // namespace AZ