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58 lines
2.1 KiB
C++
58 lines
2.1 KiB
C++
#pragma once
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <AzCore/Math/Vector2.h>
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#include <AzCore/std/containers/vector.h>
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#include <SceneAPI/SceneData/SceneDataConfiguration.h>
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#include <SceneAPI/SceneCore/DataTypes/GraphData/IMeshVertexUVData.h>
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namespace AZ
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{
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namespace SceneData
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{
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namespace GraphData
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{
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class MeshVertexUVData
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: public AZ::SceneAPI::DataTypes::IMeshVertexUVData
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{
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public:
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AZ_RTTI(MeshVertexUVData, "{B435C091-482C-4EB9-B1F4-FA5B480796DA}", AZ::SceneAPI::DataTypes::IMeshVertexUVData);
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static void Reflect(ReflectContext* context);
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SCENE_DATA_API ~MeshVertexUVData() override = default;
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SCENE_DATA_API void CloneAttributesFrom(const IGraphObject* sourceObject) override;
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SCENE_DATA_API const AZ::Name& GetCustomName() const override;
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SCENE_DATA_API void SetCustomName(const char* name);
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SCENE_DATA_API void SetCustomName(const AZ::Name& name);
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SCENE_DATA_API size_t GetCount() const override;
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SCENE_DATA_API const AZ::Vector2& GetUV(size_t index) const override;
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// Pre-allocate memory
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SCENE_DATA_API void ReserveContainerSpace(size_t size);
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SCENE_DATA_API void AppendUV(const AZ::Vector2& uv);
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SCENE_DATA_API void GetDebugOutput(AZ::SceneAPI::Utilities::DebugOutput& output) const override;
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protected:
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AZStd::vector<AZ::Vector2> m_uvs;
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AZ::Name m_customName;
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};
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} // GraphData
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} // SceneData
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} // AZ
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