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o3de/Code/Tools/SceneAPI/SceneData/GraphData/MeshVertexUVData.cpp

95 lines
3.4 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <SceneAPI/SceneData/GraphData/MeshVertexUVData.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/RTTI/BehaviorContext.h>
namespace AZ
{
namespace SceneData
{
namespace GraphData
{
void MeshVertexUVData::Reflect(ReflectContext* context)
{
SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
if (serializeContext)
{
serializeContext->Class<MeshVertexUVData>()->Version(1);
}
BehaviorContext* behaviorContext = azrtti_cast<BehaviorContext*>(context);
if (behaviorContext)
{
behaviorContext->Class<MeshVertexUVData>()
->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
->Attribute(AZ::Script::Attributes::Module, "scene")
->Method("GetCustomName",[](const MeshVertexUVData& self) { return self.GetCustomName().GetCStr(); })
->Method("GetCount", &MeshVertexUVData::GetCount)
->Method("GetUV", &MeshVertexUVData::GetUV);
}
}
void MeshVertexUVData::CloneAttributesFrom(const IGraphObject* sourceObject)
{
IMeshVertexUVData::CloneAttributesFrom(sourceObject);
if (const auto* typedSource = azrtti_cast<const MeshVertexUVData*>(sourceObject))
{
SetCustomName(typedSource->GetCustomName());
}
}
const AZ::Name& MeshVertexUVData::GetCustomName() const
{
return m_customName;
}
void MeshVertexUVData::SetCustomName(const char* name)
{
m_customName = name;
}
void MeshVertexUVData::SetCustomName(const AZ::Name& name)
{
m_customName = name;
}
size_t MeshVertexUVData::GetCount() const
{
return m_uvs.size();
}
const AZ::Vector2& MeshVertexUVData::GetUV(size_t index) const
{
AZ_Assert(index < m_uvs.size(), "Invalid index %i for mesh vertex UVs.", index);
return m_uvs[index];
}
void MeshVertexUVData::ReserveContainerSpace(size_t size)
{
m_uvs.reserve(size);
}
void MeshVertexUVData::AppendUV(const AZ::Vector2& uv)
{
m_uvs.push_back(uv);
}
void MeshVertexUVData::GetDebugOutput(AZ::SceneAPI::Utilities::DebugOutput& output) const
{
output.Write("UVs", m_uvs);
output.Write("UVCustomName", m_customName.GetCStr());
}
} // GraphData
} // SceneData
} // AZ