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43 lines
1.5 KiB
C++
43 lines
1.5 KiB
C++
#pragma once
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <memory>
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#include <SceneAPI/SceneData/SceneDataConfiguration.h>
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#include <SceneAPI/SceneCore/DataTypes/GraphData/IMeshData.h>
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namespace AZ
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{
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namespace SceneData
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{
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namespace GraphData
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{
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class MeshDataPrimitiveUtils
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{
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public:
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SCENE_DATA_API static std::unique_ptr<AZ::SceneAPI::DataTypes::IMeshData> CreateBox(
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const AZ::Vector3& dimensions,
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unsigned int materialId = AZ::SceneAPI::DataTypes::IMeshData::s_invalidMaterialId
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);
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SCENE_DATA_API static std::unique_ptr<AZ::SceneAPI::DataTypes::IMeshData> CreateBox(
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float xDimension,
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float yDimension,
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float zDimension,
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unsigned int materialId = AZ::SceneAPI::DataTypes::IMeshData::s_invalidMaterialId
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);
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};
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}
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}
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}
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