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o3de/Code/Tools/SceneAPI/SceneData/GraphData/MeshDataPrimitiveUtils.h

43 lines
1.5 KiB
C++

#pragma once
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <memory>
#include <SceneAPI/SceneData/SceneDataConfiguration.h>
#include <SceneAPI/SceneCore/DataTypes/GraphData/IMeshData.h>
namespace AZ
{
namespace SceneData
{
namespace GraphData
{
class MeshDataPrimitiveUtils
{
public:
SCENE_DATA_API static std::unique_ptr<AZ::SceneAPI::DataTypes::IMeshData> CreateBox(
const AZ::Vector3& dimensions,
unsigned int materialId = AZ::SceneAPI::DataTypes::IMeshData::s_invalidMaterialId
);
SCENE_DATA_API static std::unique_ptr<AZ::SceneAPI::DataTypes::IMeshData> CreateBox(
float xDimension,
float yDimension,
float zDimension,
unsigned int materialId = AZ::SceneAPI::DataTypes::IMeshData::s_invalidMaterialId
);
};
}
}
}