You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
84 lines
3.4 KiB
C++
84 lines
3.4 KiB
C++
/*
|
|
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
|
* its licensors.
|
|
*
|
|
* For complete copyright and license terms please see the LICENSE at the root of this
|
|
* distribution (the "License"). All use of this software is governed by the License,
|
|
* or, if provided, by the license below or the license accompanying this file. Do not
|
|
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
*
|
|
*/
|
|
#include <SceneAPI/SceneData/GraphData/MeshData.h>
|
|
#include <SceneAPI/SceneData/GraphData/MeshDataPrimitiveUtils.h>
|
|
#include <algorithm>
|
|
|
|
|
|
namespace AZ
|
|
{
|
|
namespace SceneData
|
|
{
|
|
namespace GraphData
|
|
{
|
|
namespace DataTypes = AZ::SceneAPI::DataTypes;
|
|
|
|
std::unique_ptr<DataTypes::IMeshData > MeshDataPrimitiveUtils::CreateBox(const AZ::Vector3& dimensions, unsigned int materialId)
|
|
{
|
|
return CreateBox(dimensions.GetX(), dimensions.GetY(), dimensions.GetZ(), materialId);
|
|
}
|
|
|
|
std::unique_ptr<DataTypes::IMeshData> MeshDataPrimitiveUtils::CreateBox(float xDimension, float yDimension, float zDimension, unsigned int materialId)
|
|
{
|
|
const float c_minDimension = 0.00001f;
|
|
|
|
xDimension = std::max(xDimension, c_minDimension);
|
|
yDimension = std::max(yDimension, c_minDimension);
|
|
zDimension = std::max(zDimension, c_minDimension);
|
|
|
|
xDimension /= 2.0f;
|
|
yDimension /= 2.0f;
|
|
zDimension /= 2.0f;
|
|
|
|
//assume box is centered
|
|
//assume clockwise rotation for faces
|
|
|
|
MeshData* meshData = new MeshData();
|
|
|
|
//clockwise looking from neg x
|
|
meshData->AddPosition(Vector3(-xDimension, -yDimension, -zDimension));
|
|
meshData->AddPosition(Vector3(-xDimension, -yDimension, zDimension));
|
|
meshData->AddPosition(Vector3(-xDimension, yDimension, zDimension));
|
|
meshData->AddPosition(Vector3(-xDimension, yDimension, -zDimension));
|
|
|
|
//clockwise looking from pos x
|
|
meshData->AddPosition(Vector3(xDimension, -yDimension, -zDimension));
|
|
meshData->AddPosition(Vector3(xDimension, yDimension, -zDimension));
|
|
meshData->AddPosition(Vector3(xDimension, yDimension, zDimension));
|
|
meshData->AddPosition(Vector3(xDimension, -yDimension, zDimension));
|
|
|
|
//negx
|
|
meshData->AddFace(0, 1, 2, materialId);
|
|
meshData->AddFace(0, 2, 3, materialId);
|
|
//x
|
|
meshData->AddFace(4, 5, 6, materialId);
|
|
meshData->AddFace(4, 6, 7, materialId);
|
|
//negy
|
|
meshData->AddFace(0, 4, 7, materialId);
|
|
meshData->AddFace(0, 7, 1, materialId);
|
|
//y
|
|
meshData->AddFace(3, 2, 6, materialId);
|
|
meshData->AddFace(3, 6, 5, materialId);
|
|
//negz
|
|
meshData->AddFace(0, 3, 4, materialId);
|
|
meshData->AddFace(4, 3, 5, materialId);
|
|
//z
|
|
meshData->AddFace(7, 6, 2, materialId);
|
|
meshData->AddFace(7, 2, 1, materialId);
|
|
|
|
return std::unique_ptr<DataTypes::IMeshData>(meshData);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|