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o3de/Code/Tools/SceneAPI/SceneData/GraphData/BoneData.h

43 lines
1.4 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <SceneAPI/SceneData/SceneDataConfiguration.h>
#include <SceneAPI/SceneCore/DataTypes/GraphData/IBoneData.h>
namespace AZ
{
class ReflectContext;
namespace SceneData
{
namespace GraphData
{
class SCENE_DATA_CLASS BoneData
: public AZ::SceneAPI::DataTypes::IBoneData
{
public:
AZ_RTTI(BoneData, "{EDFB7CDB-DA39-41F1-800D-1E10421849E5}", AZ::SceneAPI::DataTypes::IBoneData);
SCENE_DATA_API void SetWorldTransform(const SceneAPI::DataTypes::MatrixType& transform);
SCENE_DATA_API const SceneAPI::DataTypes::MatrixType& GetWorldTransform() const override;
static void Reflect(ReflectContext* context);
protected:
SceneAPI::DataTypes::MatrixType m_worldTransform;
};
} // namespace GraphData
} // namespace SceneData
} // namespace AZ