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51 lines
2.2 KiB
C++
51 lines
2.2 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <AzCore/Component/ComponentApplicationBus.h>
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#include <SceneAPI/SceneData/Behaviors/Registry.h>
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#include <SceneAPI/SceneData/Behaviors/AnimationGroup.h>
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#include <SceneAPI/SceneData/Behaviors/BlendShapeRuleBehavior.h>
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#include <SceneAPI/SceneData/Behaviors/LodRuleBehavior.h>
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#include <SceneAPI/SceneData/Behaviors/MaterialRuleBehavior.h>
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#include <SceneAPI/SceneData/Behaviors/MeshAdvancedRule.h>
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#include <SceneAPI/SceneData/Behaviors/MeshGroup.h>
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#include <SceneAPI/SceneData/Behaviors/ScriptProcessorRuleBehavior.h>
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#include <SceneAPI/SceneData/Behaviors/SkeletonGroup.h>
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#include <SceneAPI/SceneData/Behaviors/SkinGroup.h>
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#include <SceneAPI/SceneData/Behaviors/SkinRuleBehavior.h>
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namespace AZ
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{
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namespace SceneAPI
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{
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namespace SceneData
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{
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void Registry::RegisterComponents(ComponentDescriptorList& components)
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{
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components.insert(components.end(),
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{
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Behaviors::AnimationGroup::CreateDescriptor(),
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BlendShapeRuleBehavior::CreateDescriptor(),
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LodRuleBehavior::CreateDescriptor(),
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MaterialRuleBehavior::CreateDescriptor(),
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Behaviors::MeshAdvancedRule::CreateDescriptor(),
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Behaviors::MeshGroup::CreateDescriptor(),
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Behaviors::ScriptProcessorRuleBehavior::CreateDescriptor(),
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Behaviors::SkeletonGroup::CreateDescriptor(),
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Behaviors::SkinGroup::CreateDescriptor(),
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SkinRuleBehavior::CreateDescriptor()
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});
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}
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} // SceneData
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} // SceneAPI
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} // AZ
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