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o3de/Code/Tools/SceneAPI/SceneData/Behaviors/Registry.cpp

51 lines
2.2 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <AzCore/Component/ComponentApplicationBus.h>
#include <SceneAPI/SceneData/Behaviors/Registry.h>
#include <SceneAPI/SceneData/Behaviors/AnimationGroup.h>
#include <SceneAPI/SceneData/Behaviors/BlendShapeRuleBehavior.h>
#include <SceneAPI/SceneData/Behaviors/LodRuleBehavior.h>
#include <SceneAPI/SceneData/Behaviors/MaterialRuleBehavior.h>
#include <SceneAPI/SceneData/Behaviors/MeshAdvancedRule.h>
#include <SceneAPI/SceneData/Behaviors/MeshGroup.h>
#include <SceneAPI/SceneData/Behaviors/ScriptProcessorRuleBehavior.h>
#include <SceneAPI/SceneData/Behaviors/SkeletonGroup.h>
#include <SceneAPI/SceneData/Behaviors/SkinGroup.h>
#include <SceneAPI/SceneData/Behaviors/SkinRuleBehavior.h>
namespace AZ
{
namespace SceneAPI
{
namespace SceneData
{
void Registry::RegisterComponents(ComponentDescriptorList& components)
{
components.insert(components.end(),
{
Behaviors::AnimationGroup::CreateDescriptor(),
BlendShapeRuleBehavior::CreateDescriptor(),
LodRuleBehavior::CreateDescriptor(),
MaterialRuleBehavior::CreateDescriptor(),
Behaviors::MeshAdvancedRule::CreateDescriptor(),
Behaviors::MeshGroup::CreateDescriptor(),
Behaviors::ScriptProcessorRuleBehavior::CreateDescriptor(),
Behaviors::SkeletonGroup::CreateDescriptor(),
Behaviors::SkinGroup::CreateDescriptor(),
SkinRuleBehavior::CreateDescriptor()
});
}
} // SceneData
} // SceneAPI
} // AZ