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o3de/Code/Tools/SceneAPI/SceneData/Behaviors/MaterialRuleBehavior.h

47 lines
1.6 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <SceneAPI/SceneCore/Components/BehaviorComponent.h>
#include <AzCore/std/string/string.h>
#include <SceneAPI/SceneCore/Events/ManifestMetaInfoBus.h>
namespace AZ
{
namespace SceneAPI
{
namespace DataTypes
{
class IGroup;
}
namespace SceneData
{
class MaterialRuleBehavior
: public SceneCore::BehaviorComponent
, public Events::ManifestMetaInfoBus::Handler
{
public:
AZ_COMPONENT(MaterialRuleBehavior, "{14FD7ECE-195D-46A7-85AB-135F77D757DC}", SceneCore::BehaviorComponent);
~MaterialRuleBehavior() override = default;
void Activate() override;
void Deactivate() override;
static void Reflect(ReflectContext* context);
void InitializeObject(const Containers::Scene& scene, DataTypes::IManifestObject& target) override;
};
} // namespace Behaviors
} // namespace SceneAPI
} // namespace AZ