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o3de/Code/Tools/SceneAPI/SceneCore/Utilities/FileUtilities.h

34 lines
1.2 KiB
C++

#pragma once
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <AzCore/std/string/string.h>
#include <SceneAPI/SceneCore/SceneCoreConfiguration.h>
namespace AZ
{
namespace SceneAPI
{
namespace Utilities
{
class FileUtilities
{
public:
SCENE_CORE_API static AZStd::string CreateOutputFileName(const AZStd::string& groupName, const AZStd::string& outputDirectory, const AZStd::string& extension);
SCENE_CORE_API static bool EnsureTargetFolderExists(const AZStd::string& path);
SCENE_CORE_API static AZStd::string GetRelativePath(const AZStd::string& path, const AZStd::string& rootPath);
};
}
}
}