You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Code/Tools/SceneAPI/SceneCore/Utilities/DebugOutput.h

52 lines
2.0 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <SceneAPI/SceneCore/SceneCoreConfiguration.h>
#include <SceneAPI/SceneCore/DataTypes/MatrixType.h>
#include <SceneAPI/SceneCore/Utilities/HashHelper.h>
#include <cinttypes>
namespace AZ::SceneAPI::Utilities
{
class DebugOutput
{
public:
template<typename T>
void Write(const char* name, const AZStd::vector<T>& data);
template<typename T>
void Write(const char* name, const AZStd::vector<AZStd::vector<T>>& data);
SCENE_CORE_API void Write(const char* name, const char* data);
SCENE_CORE_API void WriteArray(const char* name, const unsigned int* data, int size);
SCENE_CORE_API void Write(const char* name, const AZStd::string& data);
SCENE_CORE_API void Write(const char* name, double data);
SCENE_CORE_API void Write(const char* name, uint64_t data);
SCENE_CORE_API void Write(const char* name, int64_t data);
SCENE_CORE_API void Write(const char* name, const DataTypes::MatrixType& data);
SCENE_CORE_API void Write(const char* name, bool data);
SCENE_CORE_API void Write(const char* name, Vector3 data);
SCENE_CORE_API void Write(const char* name, AZStd::optional<bool> data);
SCENE_CORE_API void Write(const char* name, AZStd::optional<float> data);
SCENE_CORE_API void Write(const char* name, AZStd::optional<AZ::Vector3> data);
SCENE_CORE_API const AZStd::string& GetOutput() const;
protected:
AZStd::string m_output;
};
}
#include "DebugOutput.inl"