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o3de/Code/Tools/SceneAPI/SceneCore/SceneBuilderDependencyBus.h

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C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AssetBuilderSDK/AssetBuilderSDK.h>
#include <AzCore/EBus/EBus.h>
namespace AZ
{
namespace SceneAPI
{
using JobDependencyList = AZStd::vector<AssetBuilderSDK::JobDependency>;
/**
* Ebus interface for registering SceneAPI Exporter dependencies, primarily used with asset builder components
*/
class SceneBuilderDependencyRequests
: public AZ::EBusTraits
{
public:
virtual void ReportJobDependencies(JobDependencyList& jobDependencyList, const char* platformIdentifier) = 0;
};
using SceneBuilderDependencyBus = EBus<SceneBuilderDependencyRequests>;
} // namespace SceneAPI
} // namespace AZ