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68 lines
1.8 KiB
C++
68 lines
1.8 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <SceneAPI/SDKWrapper/SceneWrapper.h>
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namespace AZ
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{
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namespace SDKScene
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{
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const char* SceneWrapperBase::s_defaultSceneName = "myScene";
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SceneWrapperBase::SceneWrapperBase(fbxsdk::FbxScene* fbxScene)
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:m_fbxScene(fbxScene)
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, m_assImpScene(nullptr)
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{
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}
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SceneWrapperBase::SceneWrapperBase(aiScene* aiScene)
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:m_fbxScene(nullptr)
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, m_assImpScene(aiScene)
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{
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}
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bool SceneWrapperBase::LoadSceneFromFile([[maybe_unused]] const char* fileName)
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{
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return false;
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}
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bool SceneWrapperBase::LoadSceneFromFile([[maybe_unused]] const AZStd::string& fileName)
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{
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return LoadSceneFromFile(fileName.c_str());
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}
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const std::shared_ptr<SDKNode::NodeWrapper> SceneWrapperBase::GetRootNode() const
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{
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return {};
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}
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std::shared_ptr<SDKNode::NodeWrapper> SceneWrapperBase::GetRootNode()
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{
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return {};
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}
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void SceneWrapperBase::Clear()
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{
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}
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fbxsdk::FbxScene* SceneWrapperBase::GetFbxScene() const
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{
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return m_fbxScene;
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}
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const aiScene* SceneWrapperBase::GetAssImpScene() const
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{
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return m_assImpScene;
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}
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} //namespace Scene
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}// namespace AZ
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