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o3de/Code/Tools/SceneAPI/SDKWrapper/SceneWrapper.cpp

68 lines
1.8 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <SceneAPI/SDKWrapper/SceneWrapper.h>
namespace AZ
{
namespace SDKScene
{
const char* SceneWrapperBase::s_defaultSceneName = "myScene";
SceneWrapperBase::SceneWrapperBase(fbxsdk::FbxScene* fbxScene)
:m_fbxScene(fbxScene)
, m_assImpScene(nullptr)
{
}
SceneWrapperBase::SceneWrapperBase(aiScene* aiScene)
:m_fbxScene(nullptr)
, m_assImpScene(aiScene)
{
}
bool SceneWrapperBase::LoadSceneFromFile([[maybe_unused]] const char* fileName)
{
return false;
}
bool SceneWrapperBase::LoadSceneFromFile([[maybe_unused]] const AZStd::string& fileName)
{
return LoadSceneFromFile(fileName.c_str());
}
const std::shared_ptr<SDKNode::NodeWrapper> SceneWrapperBase::GetRootNode() const
{
return {};
}
std::shared_ptr<SDKNode::NodeWrapper> SceneWrapperBase::GetRootNode()
{
return {};
}
void SceneWrapperBase::Clear()
{
}
fbxsdk::FbxScene* SceneWrapperBase::GetFbxScene() const
{
return m_fbxScene;
}
const aiScene* SceneWrapperBase::GetAssImpScene() const
{
return m_assImpScene;
}
} //namespace Scene
}// namespace AZ