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69 lines
2.1 KiB
C++
69 lines
2.1 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/RTTI/RTTI.h>
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#include <AzCore/std/string/string.h>
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#include <AzCore/Math/Vector3.h>
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namespace fbxsdk
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{
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class FbxSurfaceMaterial;
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}
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struct aiMaterial;
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namespace AZ
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{
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namespace SDKMaterial
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{
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class MaterialWrapper
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{
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public:
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AZ_RTTI(MaterialWrapper, "{3B83DEE4-FF59-4AB3-B4F1-14EEE22339F3}");
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enum class MaterialMapType
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{
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Diffuse,
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Specular,
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Bump,
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Normal,
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Metallic,
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Roughness,
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AmbientOcclusion,
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Emissive,
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BaseColor
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};
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MaterialWrapper(fbxsdk::FbxSurfaceMaterial* fbxMaterial);
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MaterialWrapper(aiMaterial* assImpmaterial);
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virtual ~MaterialWrapper();
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fbxsdk::FbxSurfaceMaterial* GetFbxMaterial();
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aiMaterial* GetAssImpMaterial();
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virtual AZStd::string GetName() const;
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virtual AZ::u64 GetUniqueId() const;
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virtual AZStd::string GetTextureFileName(MaterialMapType textureType) const;
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virtual AZ::Vector3 GetDiffuseColor() const;
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virtual AZ::Vector3 GetSpecularColor() const;
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virtual AZ::Vector3 GetEmissiveColor() const;
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virtual float GetOpacity() const;
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virtual float GetShininess() const;
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protected:
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fbxsdk::FbxSurfaceMaterial* m_fbxMaterial = nullptr;
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aiMaterial* m_assImpMaterial = nullptr;
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};
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} // namespace SDKMaterial
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} // namespace AZ
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