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o3de/Code/Tools/SceneAPI/SDKWrapper/AssImpNodeWrapper.h

38 lines
1.4 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <SceneAPI/SDKWrapper/NodeWrapper.h>
struct aiScene;
namespace AZ
{
namespace AssImpSDKWrapper
{
class AssImpNodeWrapper : public SDKNode::NodeWrapper
{
public:
AZ_RTTI(AssImpNodeWrapper, "{1043260B-9076-49B7-AD38-EF62E85F7C1D}", SDKNode::NodeWrapper);
AssImpNodeWrapper(aiNode* fbxNode);
~AssImpNodeWrapper() override;
const char* GetName() const override;
AZ::u64 GetUniqueId() const override;
int GetChildCount() const override;
const std::shared_ptr<NodeWrapper> GetChild(int childIndex) const override;
const bool ContainsMesh();
bool ContainsBones(const aiScene& scene) const;
int GetMaterialCount() const override;
};
} // namespace AssImpSDKWrapper
}// namespace AZ