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o3de/Code/Tools/SceneAPI/FbxSceneBuilder/ImportContexts/ImportContexts.cpp

113 lines
5.0 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <SceneAPI/FbxSceneBuilder/ImportContexts/ImportContexts.h>
#include <SceneAPI/SceneCore/Events/ImportEventContext.h>
namespace AZ
{
namespace SceneAPI
{
namespace FbxSceneBuilder
{
ImportContext::ImportContext(Containers::Scene& scene,
Containers::SceneGraph::NodeIndex currentGraphPosition,
RenamedNodesMap& nodeNameMap)
: m_scene(scene)
, m_currentGraphPosition(currentGraphPosition)
, m_nodeNameMap(nodeNameMap)
{
}
ImportContext::ImportContext(Containers::Scene& scene, RenamedNodesMap& nodeNameMap)
: m_scene(scene)
, m_nodeNameMap(nodeNameMap)
{
m_currentGraphPosition = Containers::SceneGraph::NodeIndex();
}
NodeEncounteredContext::NodeEncounteredContext(Containers::Scene& scene,
Containers::SceneGraph::NodeIndex currentGraphPosition,
RenamedNodesMap& nodeNameMap)
: ImportContext(scene, currentGraphPosition, nodeNameMap)
{
}
NodeEncounteredContext::NodeEncounteredContext(
Events::ImportEventContext& parent, Containers::SceneGraph::NodeIndex currentGraphPosition,
RenamedNodesMap& nodeNameMap)
: ImportContext(parent.GetScene(), currentGraphPosition, nodeNameMap)
{
}
SceneDataPopulatedContextBase::SceneDataPopulatedContextBase(NodeEncounteredContext& parent,
const AZStd::shared_ptr<DataTypes::IGraphObject>& graphData, const AZStd::string& dataName)
: ImportContext(parent.m_scene, parent.m_currentGraphPosition, parent.m_nodeNameMap)
, m_graphData(graphData)
, m_dataName(dataName)
{
}
SceneDataPopulatedContextBase::SceneDataPopulatedContextBase(Containers::Scene& scene,
Containers::SceneGraph::NodeIndex currentGraphPosition,
RenamedNodesMap& nodeNameMap,
const AZStd::shared_ptr<DataTypes::IGraphObject>& nodeData, const AZStd::string& dataName)
: ImportContext(scene, currentGraphPosition, nodeNameMap)
, m_graphData(nodeData)
, m_dataName(dataName)
{
}
SceneNodeAppendedContextBase::SceneNodeAppendedContextBase(SceneDataPopulatedContextBase& parent,
Containers::SceneGraph::NodeIndex newIndex)
: ImportContext(parent.m_scene, newIndex, parent.m_nodeNameMap)
{
}
SceneNodeAppendedContextBase::SceneNodeAppendedContextBase(Containers::Scene& scene,
Containers::SceneGraph::NodeIndex currentGraphPosition, RenamedNodesMap& nodeNameMap)
: ImportContext(scene, currentGraphPosition, nodeNameMap)
{
}
SceneAttributeDataPopulatedContextBase::SceneAttributeDataPopulatedContextBase(SceneNodeAppendedContextBase& parent,
const AZStd::shared_ptr<DataTypes::IGraphObject>& nodeData,
const Containers::SceneGraph::NodeIndex attributeNodeIndex, const AZStd::string& dataName)
: ImportContext(parent.m_scene, attributeNodeIndex, parent.m_nodeNameMap)
, m_graphData(nodeData)
, m_dataName(dataName)
{
}
SceneAttributeNodeAppendedContextBase::SceneAttributeNodeAppendedContextBase(SceneAttributeDataPopulatedContextBase& parent, Containers::SceneGraph::NodeIndex newIndex)
: ImportContext(parent.m_scene, newIndex, parent.m_nodeNameMap)
{
}
SceneNodeAddedAttributesContextBase::SceneNodeAddedAttributesContextBase(SceneNodeAppendedContextBase& parent)
: ImportContext(parent.m_scene, parent.m_currentGraphPosition, parent.m_nodeNameMap)
{
}
SceneNodeFinalizeContextBase::SceneNodeFinalizeContextBase(SceneNodeAddedAttributesContextBase& parent)
: ImportContext(parent.m_scene, parent.m_currentGraphPosition, parent.m_nodeNameMap)
{
}
FinalizeSceneContextBase::FinalizeSceneContextBase(Containers::Scene& scene, RenamedNodesMap& nodeNameMap)
: ImportContext(scene, nodeNameMap)
{
}
} // namespace SceneAPI
} // namespace FbxSceneBuilder
} // namespace AZ