You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Code/Tools/SceneAPI/FbxSceneBuilder/FbxImporter.h

57 lines
1.9 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/std/smart_ptr/unique_ptr.h>
#include <AzCore/std/smart_ptr/shared_ptr.h>
#include <SceneAPI/SceneCore/Components/LoadingComponent.h>
#include <SceneAPI/SceneCore/Containers/SceneGraph.h>
#include <SceneAPI/SceneCore/Events/ImportEventContext.h>
#include <SceneAPI/FbxSceneBuilder/FbxSceneSystem.h>
#include <SceneAPI/SDKWrapper/SceneWrapper.h>
namespace AZ
{
namespace SceneAPI
{
namespace Containers
{
class Scene;
}
namespace FbxSceneBuilder
{
class FbxImporter
: public SceneCore::LoadingComponent
{
public:
AZ_COMPONENT(FbxImporter, "{D5EE21B6-8B73-45BF-B711-31346E0BEDB3}", SceneCore::LoadingComponent);
FbxImporter();
~FbxImporter() override = default;
static void Reflect(ReflectContext* context);
Events::ProcessingResult ImportProcessing(Events::ImportEventContext& context);
protected:
bool ConvertFbxScene(Containers::Scene& scene) const;
void SanitizeNodeName(AZStd::string& nodeName) const;
AZStd::unique_ptr<SDKScene::SceneWrapperBase> m_sceneWrapper;
AZStd::shared_ptr<FbxSceneSystem> m_sceneSystem;
};
} // namespace FbxSceneBuilder
} // namespace SceneAPI
} // namespace AZ