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57 lines
1.9 KiB
C++
57 lines
1.9 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/std/smart_ptr/unique_ptr.h>
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#include <AzCore/std/smart_ptr/shared_ptr.h>
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#include <SceneAPI/SceneCore/Components/LoadingComponent.h>
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#include <SceneAPI/SceneCore/Containers/SceneGraph.h>
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#include <SceneAPI/SceneCore/Events/ImportEventContext.h>
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#include <SceneAPI/FbxSceneBuilder/FbxSceneSystem.h>
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#include <SceneAPI/SDKWrapper/SceneWrapper.h>
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namespace AZ
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{
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namespace SceneAPI
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{
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namespace Containers
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{
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class Scene;
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}
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namespace FbxSceneBuilder
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{
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class FbxImporter
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: public SceneCore::LoadingComponent
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{
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public:
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AZ_COMPONENT(FbxImporter, "{D5EE21B6-8B73-45BF-B711-31346E0BEDB3}", SceneCore::LoadingComponent);
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FbxImporter();
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~FbxImporter() override = default;
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static void Reflect(ReflectContext* context);
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Events::ProcessingResult ImportProcessing(Events::ImportEventContext& context);
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protected:
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bool ConvertFbxScene(Containers::Scene& scene) const;
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void SanitizeNodeName(AZStd::string& nodeName) const;
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AZStd::unique_ptr<SDKScene::SceneWrapperBase> m_sceneWrapper;
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AZStd::shared_ptr<FbxSceneSystem> m_sceneSystem;
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};
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} // namespace FbxSceneBuilder
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} // namespace SceneAPI
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} // namespace AZ
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