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o3de/Code/Tools/AssetProcessor/AssetBuilderSDK/AssetBuilderSDK/SerializationDependencies.h

108 lines
4.8 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Asset/AssetCommon.h>
#include <AssetBuilderSDK/AssetBuilderSDK.h>
#include <AzCore/IO/FileIO.h>
#include <AzCore/std/containers/unordered_map.h>
#include <AzFramework/Asset/SimpleAsset.h>
#include <AzFramework/StringFunc/StringFunc.h>
#include <AzCore/std/string/regex.h>
#include <AzCore/Component/ComponentApplicationBus.h>
namespace AZ
{
class SerializeContext;
}
namespace AssetBuilderSDK
{
using UniqueDependencyList = AZStd::unordered_map<AZ::Data::AssetId, AZ::Data::ProductDependencyInfo::ProductDependencyFlags>;
bool UpdateDependenciesFromClassData(
const AZ::SerializeContext& serializeContext,
void* instancePointer,
const AZ::SerializeContext::ClassData* classData,
const AZ::SerializeContext::ClassElement* classElement,
UniqueDependencyList& productDependencySet,
ProductPathDependencySet& productPathDependencySet,
bool enumerateChildren);
void FillDependencyVectorFromSet(AZStd::vector<AssetBuilderSDK::ProductDependency>& productDependencies, UniqueDependencyList& productDependencySet);
bool GatherProductDependenciesForFile(
AZ::SerializeContext& serializeContext,
const AZStd::string& filePath,
AZStd::vector<AssetBuilderSDK::ProductDependency>& productDependencies,
ProductPathDependencySet& productPathDependencySet);
using DependencyHandler = AZStd::function<bool(
const AZ::SerializeContext& /*serializeContext*/,
void* /*instancePointer*/,
const AZ::SerializeContext::ClassData* /*classData*/,
const AZ::SerializeContext::ClassElement* /*classElement*/,
UniqueDependencyList& /*productDependencySet*/,
ProductPathDependencySet& /*productPathDependencySet*/,
bool enumerateChildren)>;
bool GatherProductDependencies(
AZ::SerializeContext& serializeContext,
const void* obj,
AZ::TypeId typeId,
AZStd::vector<ProductDependency>& productDependencies,
ProductPathDependencySet& productPathDependencySet,
const DependencyHandler& handler = &UpdateDependenciesFromClassData);
template<class T>
bool GatherProductDependencies(
AZ::SerializeContext& serializeContext,
const AZ::Data::Asset<T>* obj,
AZ::TypeId typeId,
AZStd::vector<ProductDependency>& productDependencies,
ProductPathDependencySet& productPathDependencySet,
const DependencyHandler& handler = &UpdateDependenciesFromClassData)
{
AZ_Error("AssetBuilderSDK", false, "Can't output dependencies for AZ::Data::Asset<T>* - Use T* or another underlying type");
return false;
}
template<class T>
bool GatherProductDependencies(
AZ::SerializeContext& serializeContext,
const T* obj,
AZStd::vector<ProductDependency>& productDependencies,
ProductPathDependencySet& productPathDependencySet,
const DependencyHandler& handler = &UpdateDependenciesFromClassData)
{
return GatherProductDependencies(serializeContext, obj, azrtti_typeid<T>(), productDependencies, productPathDependencySet, handler);
}
bool OutputObject(const void* obj, AZ::TypeId typeId, AZStd::string_view outputPath, AZ::Data::AssetType assetType, AZ::u32 subId, JobProduct& jobProduct, AZ::SerializeContext* serializeContext = nullptr,
const DependencyHandler& handler = &UpdateDependenciesFromClassData);
template<class T>
bool OutputObject(const T* obj, AZStd::string_view outputPath, AZ::Data::AssetType assetType, AZ::u32 subId, JobProduct& jobProduct, AZ::SerializeContext* serializeContext = nullptr,
const DependencyHandler& handler = &UpdateDependenciesFromClassData)
{
return OutputObject(obj, azrtti_typeid<T>(), outputPath, assetType, subId, jobProduct, serializeContext, handler);
}
template<class T>
bool OutputObject(const AZ::Data::Asset<T>* obj, AZStd::string_view outputPath, AZ::Data::AssetType assetType, AZ::u32 subId, JobProduct& jobProduct, AZ::SerializeContext* serializeContext = nullptr,
const DependencyHandler& handler = &UpdateDependenciesFromClassData)
{
AZ_Error("AssetBuilderSDK", false, "Can't output dependencies for AZ::Data::Asset<T>* - Use T* or another underlying type");
return false;
}
}