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o3de/Code/Framework/AzFramework/AzFramework/UnitTest/TestDebugDisplayRequests.h

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C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzFramework/Entity/EntityDebugDisplayBus.h>
namespace UnitTest
{
//! Minimal implementation of DebugDisplayRequests to support testing shapes.
//! Stores a list of points based on received draw calls to delineate the exterior of the object requested to be drawn.
class TestDebugDisplayRequests : public AzFramework::DebugDisplayRequests
{
public:
TestDebugDisplayRequests();
const AZStd::vector<AZ::Vector3>& GetPoints() const;
void ClearPoints();
//! Returns the AABB of the points generated from received draw calls.
AZ::Aabb GetAabb() const;
// DebugDisplayRequests ...
void DrawWireBox(const AZ::Vector3& min, const AZ::Vector3& max) override;
void DrawSolidBox(const AZ::Vector3& min, const AZ::Vector3& max) override;
void DrawWireQuad(float width, float height) override;
void DrawQuad(float width, float height) override;
void DrawTriangles(const AZStd::vector<AZ::Vector3>& vertices, const AZ::Color& color) override;
void DrawTrianglesIndexed(const AZStd::vector<AZ::Vector3>& vertices, const AZStd::vector<AZ::u32>& indices, const AZ::Color& color) override;
void DrawLine(const AZ::Vector3& p1, const AZ::Vector3& p2) override;
void DrawLine(const AZ::Vector3& p1, const AZ::Vector3& p2, const AZ::Vector4& col1, const AZ::Vector4& col2) override;
void DrawLines(const AZStd::vector<AZ::Vector3>& lines, const AZ::Color& color) override;
void PushMatrix(const AZ::Transform& tm) override;
void PopMatrix() override;
private:
void DrawPoints(const AZStd::vector<AZ::Vector3>& points);
AZStd::vector<AZ::Vector3> m_points;
AZStd::stack<AZ::Transform> m_transforms;
};
} // namespace UnitTest