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o3de/Code/Legacy/CryCommon/IMNM.h
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Esteban Papp 1f9b284de2 Merge branch 'development' into cmake/SPEC-7179
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#ifndef __IMNM_H__
#define __IMNM_H__
#pragma once
#include <CryCommon/BaseTypes.h>
namespace MNM
{
namespace Constants
{
enum Edges
{
InvalidEdgeIndex = ~0u
};
enum TileIdConstants
{
InvalidTileID = 0,
};
enum TriangleIDConstants
{
InvalidTriangleID = 0,
};
enum EStaticIsland
{
eStaticIsland_InvalidIslandID = 0,
eStaticIsland_FirstValidIslandID = 1,
};
enum EGlobalIsland
{
eGlobalIsland_InvalidIslandID = 0,
};
enum EOffMeshLink
{
eOffMeshLinks_InvalidOffMeshLinkID = 0,
};
}
// ------------------------------------------------------------------------------------------
// Basic types used in the MNM namespace
typedef uint32 TileID;
typedef uint32 TriangleID;
typedef uint32 OffMeshLinkID;
// StaticIslandIDs identify triangles that are statically connected inside a mesh
// and that are reachable without the use of any off mesh links.
typedef uint32 StaticIslandID;
// GlobalIslandIDs define IDs able to code and connect islands between meshes.
struct GlobalIslandID
{
GlobalIslandID(const uint64 defaultValue = MNM::Constants::eGlobalIsland_InvalidIslandID)
: id(defaultValue)
{
static_assert(sizeof(StaticIslandID) <= 4, "The maximum supported size for StaticIslandIDs is 4 bytes.");
}
GlobalIslandID(const uint32 navigationMeshID, const MNM::StaticIslandID islandID)
{
id = ((uint64)navigationMeshID << 32) | islandID;
}
GlobalIslandID operator=(const GlobalIslandID other)
{
id = other.id;
return *this;
}
inline bool operator==(const GlobalIslandID& rhs) const
{
return id == rhs.id;
}
inline bool operator<(const GlobalIslandID& rhs) const
{
return id < rhs.id;
}
MNM::StaticIslandID GetStaticIslandID() const
{
return (MNM::StaticIslandID) (id & ((uint64)1 << 32) - 1);
}
uint32 GetNavigationMeshIDAsUint32() const
{
return static_cast<uint32>(id >> 32);
}
uint64 id;
};
}
#endif // __IMNM_H__