e8bbb5a0d5
This is required to build on linux/mac
65 lines
1.9 KiB
Bash
Executable File
65 lines
1.9 KiB
Bash
Executable File
#!/bin/sh
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#
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# All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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# its licensors.
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#
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# For complete copyright and license terms please see the LICENSE at the root of this
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# distribution (the "License"). All use of this software is governed by the License,
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# or, if provided, by the license below or the license accompanying this file. Do not
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# remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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#
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#
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if [ -z "$3" ]; then
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echo "Missing one or more required params. Usage:\nlmbr_pak_shaders.sh gameProjectName GLES3|METAL es3|ios|osx_gl [source shader list path]"
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exit 1
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fi
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# Extract an optional external engine path if present, otherwise use the cwd as the engine dir
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EXTERNAL_ENGINE_PATH=`cat engine.json | grep "ExternalEnginePath" | awk -F":" '{ print $2 }' | sed "s/,//g" | sed "s/\"//g" | xargs echo -n`
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if [ -z $EXTERNAL_ENGINE_PATH ]; then
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ENGINE_DIR=$(dirname "$0")
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elif [ -d $EXTERNAL_ENGINE_PATH ]; then
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ENGINE_DIR=$EXTERNAL_ENGINE_PATH
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else
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echo External Path in engine.json "$EXTERNAL_ENGINE_PATH" does not exist
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exit 1
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fi
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BIN_FOLDER=mac
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if [ -z "$BIN_FOLDER" ]; then
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echo Unable to find mac bin output folder.
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exit 1
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fi
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py="$ENGINE_DIR/python/python.sh"
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game="$1"
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shader_type="$2"
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asset_platform="$3"
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source_shader_list="$4"
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gen_args="$game $asset_platform $shader_type -b $BIN_FOLDER -e $ENGINE_DIR"
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if [ ! -z $source_shader_list ]; then
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gen_args=$gen_args -s $source_shader_list
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fi
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env $py "$ENGINE_DIR/Tools/PakShaders/gen_shaders.py" $gen_args
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if [ $? -ne 0 ]; then
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echo Failed to generate shaders.
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exit 1
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fi
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source="Cache/$game/$asset_platform/user/cache/shaders/cache"
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output="Build/$asset_platform/$game"
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env $py "$ENGINE_DIR/Tools/PakShaders/pak_shaders.py" $output -r $source -s $shader_type
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if [ $? -ne 0 ]; then
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echo Failed to pack shaders.
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exit 1
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fi
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